Package-level declarations
Types
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class ClientboundAddEntityPacketEvent(player: Player, packet: ClientboundAddEntityPacket) : PlayerPacketEvent<ClientboundAddEntityPacket>
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class ClientboundAnimatePacketEvent(player: Player, packet: ClientboundAnimatePacket) : PlayerPacketEvent<ClientboundAnimatePacket>
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class ClientboundAwardStatsPacketEvent(player: Player, packet: ClientboundAwardStatsPacket) : PlayerPacketEvent<ClientboundAwardStatsPacket>
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class ClientboundBlockChangedAckPacketEvent(player: Player, packet: ClientboundBlockChangedAckPacket) : PlayerPacketEvent<ClientboundBlockChangedAckPacket>
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class ClientboundBlockDestructionPacketEvent(player: Player, packet: ClientboundBlockDestructionPacket) : PlayerPacketEvent<ClientboundBlockDestructionPacket>
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class ClientboundBlockEntityDataPacketEvent(player: Player, packet: ClientboundBlockEntityDataPacket) : PlayerPacketEvent<ClientboundBlockEntityDataPacket>
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class ClientboundBlockEventPacketEvent(player: Player, packet: ClientboundBlockEventPacket) : PlayerPacketEvent<ClientboundBlockEventPacket>
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class ClientboundBlockUpdatePacketEvent(player: Player, packet: ClientboundBlockUpdatePacket) : PlayerPacketEvent<ClientboundBlockUpdatePacket>
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class ClientboundBossEventPacketEvent(player: Player, packet: ClientboundBossEventPacket) : PlayerPacketEvent<ClientboundBossEventPacket>
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class ClientboundBundleDelimiterPacketEvent(player: Player, packet: ClientboundBundleDelimiterPacket) : PlayerPacketEvent<ClientboundBundleDelimiterPacket>
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class ClientboundBundlePacketEvent(player: Player, packet: ClientboundBundlePacket) : PlayerPacketEvent<ClientboundBundlePacket>
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class ClientboundChangeDifficultyPacketEvent(player: Player, packet: ClientboundChangeDifficultyPacket) : PlayerPacketEvent<ClientboundChangeDifficultyPacket>
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class ClientboundChunkBatchFinishedPacketEvent(player: Player, packet: ClientboundChunkBatchFinishedPacket) : PlayerPacketEvent<ClientboundChunkBatchFinishedPacket>
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class ClientboundChunkBatchStartPacketEvent(player: Player, packet: ClientboundChunkBatchStartPacket) : PlayerPacketEvent<ClientboundChunkBatchStartPacket>
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class ClientboundChunksBiomesPacketEvent(player: Player, packet: ClientboundChunksBiomesPacket) : PlayerPacketEvent<ClientboundChunksBiomesPacket>
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class ClientboundClearDialogPacketEvent(packet: ClientboundClearDialogPacket) : PacketEvent<ClientboundClearDialogPacket>
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class ClientboundClearTitlesPacketEvent(player: Player, packet: ClientboundClearTitlesPacket) : PlayerPacketEvent<ClientboundClearTitlesPacket>
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class ClientboundCodeOfConductPacketEvent(packet: ClientboundCodeOfConductPacket) : PacketEvent<ClientboundCodeOfConductPacket>
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class ClientboundCommandsPacketEvent(player: Player, packet: ClientboundCommandsPacket) : PlayerPacketEvent<ClientboundCommandsPacket>
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class ClientboundCommandSuggestionsPacketEvent(player: Player, packet: ClientboundCommandSuggestionsPacket) : PlayerPacketEvent<ClientboundCommandSuggestionsPacket>
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class ClientboundContainerClosePacketEvent(player: Player, packet: ClientboundContainerClosePacket) : PlayerPacketEvent<ClientboundContainerClosePacket>
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class ClientboundContainerSetContentPacketEvent(player: Player, packet: ClientboundContainerSetContentPacket) : PlayerPacketEvent<ClientboundContainerSetContentPacket>
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class ClientboundContainerSetDataPacketEvent(player: Player, packet: ClientboundContainerSetDataPacket) : PlayerPacketEvent<ClientboundContainerSetDataPacket>
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class ClientboundContainerSetSlotPacketEvent(player: Player, packet: ClientboundContainerSetSlotPacket) : PlayerPacketEvent<ClientboundContainerSetSlotPacket>
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class ClientboundCookieRequestPacketEvent(packet: ClientboundCookieRequestPacket) : PacketEvent<ClientboundCookieRequestPacket>
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class ClientboundCooldownPacketEvent(player: Player, packet: ClientboundCooldownPacket) : PlayerPacketEvent<ClientboundCooldownPacket>
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class ClientboundCustomChatCompletionsPacketEvent(player: Player, packet: ClientboundCustomChatCompletionsPacket) : PlayerPacketEvent<ClientboundCustomChatCompletionsPacket>
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class ClientboundCustomPayloadPacketEvent(packet: ClientboundCustomPayloadPacket) : PacketEvent<ClientboundCustomPayloadPacket>
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class ClientboundCustomQueryPacketEvent(packet: ClientboundCustomQueryPacket) : PacketEvent<ClientboundCustomQueryPacket>
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class ClientboundCustomReportDetailsPacketEvent(packet: ClientboundCustomReportDetailsPacket) : PacketEvent<ClientboundCustomReportDetailsPacket>
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class ClientboundDamageEventPacketEvent(player: Player, packet: ClientboundDamageEventPacket) : PlayerPacketEvent<ClientboundDamageEventPacket>
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class ClientboundDebugBlockValuePacketEvent(player: Player, packet: ClientboundDebugBlockValuePacket) : PlayerPacketEvent<ClientboundDebugBlockValuePacket>
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class ClientboundDebugChunkValuePacketEvent(player: Player, packet: ClientboundDebugChunkValuePacket) : PlayerPacketEvent<ClientboundDebugChunkValuePacket>
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class ClientboundDebugEntityValuePacketEvent(player: Player, packet: ClientboundDebugEntityValuePacket) : PlayerPacketEvent<ClientboundDebugEntityValuePacket>
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class ClientboundDebugEventPacketEvent(player: Player, packet: ClientboundDebugEventPacket) : PlayerPacketEvent<ClientboundDebugEventPacket>
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class ClientboundDebugSamplePacketEvent(player: Player, packet: ClientboundDebugSamplePacket) : PlayerPacketEvent<ClientboundDebugSamplePacket>
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class ClientboundDeleteChatPacketEvent(player: Player, packet: ClientboundDeleteChatPacket) : PlayerPacketEvent<ClientboundDeleteChatPacket>
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class ClientboundDisconnectPacketEvent(packet: ClientboundDisconnectPacket) : PacketEvent<ClientboundDisconnectPacket>
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class ClientboundDisguisedChatPacketEvent(player: Player, packet: ClientboundDisguisedChatPacket) : PlayerPacketEvent<ClientboundDisguisedChatPacket>
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class ClientboundEntityEventPacketEvent(player: Player, packet: ClientboundEntityEventPacket) : PlayerPacketEvent<ClientboundEntityEventPacket>
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class ClientboundExplodePacketEvent(player: Player, packet: ClientboundExplodePacket) : PlayerPacketEvent<ClientboundExplodePacket>
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class ClientboundFinishConfigurationPacketEvent(packet: ClientboundFinishConfigurationPacket) : PacketEvent<ClientboundFinishConfigurationPacket>
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class ClientboundForgetLevelChunkPacketEvent(player: Player, packet: ClientboundForgetLevelChunkPacket) : PlayerPacketEvent<ClientboundForgetLevelChunkPacket>
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class ClientboundGameEventPacketEvent(player: Player, packet: ClientboundGameEventPacket) : PlayerPacketEvent<ClientboundGameEventPacket>
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class ClientboundGameRuleValuesPacketEvent(player: Player, packet: ClientboundGameRuleValuesPacket) : PlayerPacketEvent<ClientboundGameRuleValuesPacket>
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class ClientboundGameTestHighlightPosPacketEvent(player: Player, packet: ClientboundGameTestHighlightPosPacket) : PlayerPacketEvent<ClientboundGameTestHighlightPosPacket>
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class ClientboundHelloPacketEvent(packet: ClientboundHelloPacket) : PacketEvent<ClientboundHelloPacket>
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class ClientboundHurtAnimationPacketEvent(player: Player, packet: ClientboundHurtAnimationPacket) : PlayerPacketEvent<ClientboundHurtAnimationPacket>
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class ClientboundInitializeBorderPacketEvent(player: Player, packet: ClientboundInitializeBorderPacket) : PlayerPacketEvent<ClientboundInitializeBorderPacket>
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class ClientboundKeepAlivePacketEvent(packet: ClientboundKeepAlivePacket) : PacketEvent<ClientboundKeepAlivePacket>
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class ClientboundLevelChunkWithLightPacketEvent(player: Player, packet: ClientboundLevelChunkWithLightPacket) : PlayerPacketEvent<ClientboundLevelChunkWithLightPacket>
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class ClientboundLevelEventPacketEvent(player: Player, packet: ClientboundLevelEventPacket) : PlayerPacketEvent<ClientboundLevelEventPacket>
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class ClientboundLevelParticlesPacketEvent(player: Player, packet: ClientboundLevelParticlesPacket) : PlayerPacketEvent<ClientboundLevelParticlesPacket>
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class ClientboundLightUpdatePacketEvent(player: Player, packet: ClientboundLightUpdatePacket) : PlayerPacketEvent<ClientboundLightUpdatePacket>
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class ClientboundLoginCompressionPacketEvent(packet: ClientboundLoginCompressionPacket) : PacketEvent<ClientboundLoginCompressionPacket>
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class ClientboundLoginDisconnectPacketEvent(packet: ClientboundLoginDisconnectPacket) : PacketEvent<ClientboundLoginDisconnectPacket>
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class ClientboundLoginFinishedPacketEvent(packet: ClientboundLoginFinishedPacket) : PacketEvent<ClientboundLoginFinishedPacket>
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class ClientboundLoginPacketEvent(player: Player, packet: ClientboundLoginPacket) : PlayerPacketEvent<ClientboundLoginPacket>
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class ClientboundLowDiskSpaceWarningPacketEvent(player: Player, packet: ClientboundLowDiskSpaceWarningPacket) : PlayerPacketEvent<ClientboundLowDiskSpaceWarningPacket>
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class ClientboundMapItemDataPacketEvent(player: Player, packet: ClientboundMapItemDataPacket) : PlayerPacketEvent<ClientboundMapItemDataPacket>
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class ClientboundMerchantOffersPacketEvent(player: Player, packet: ClientboundMerchantOffersPacket) : PlayerPacketEvent<ClientboundMerchantOffersPacket>
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class ClientboundMountScreenOpenPacketEvent(player: Player, packet: ClientboundMountScreenOpenPacket) : PlayerPacketEvent<ClientboundMountScreenOpenPacket>
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class ClientboundMoveEntityPosPacketEvent(player: Player, packet: ClientboundMoveEntityPacket.Pos) : PlayerPacketEvent<ClientboundMoveEntityPacket.Pos>
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class ClientboundMoveEntityPosRotPacketEvent(player: Player, packet: ClientboundMoveEntityPacket.PosRot) : PlayerPacketEvent<ClientboundMoveEntityPacket.PosRot>
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class ClientboundMoveEntityRotPacketEvent(player: Player, packet: ClientboundMoveEntityPacket.Rot) : PlayerPacketEvent<ClientboundMoveEntityPacket.Rot>
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class ClientboundMoveMinecartPacketEvent(player: Player, packet: ClientboundMoveMinecartPacket) : PlayerPacketEvent<ClientboundMoveMinecartPacket>
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class ClientboundMoveVehiclePacketEvent(player: Player, packet: ClientboundMoveVehiclePacket) : PlayerPacketEvent<ClientboundMoveVehiclePacket>
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class ClientboundOpenBookPacketEvent(player: Player, packet: ClientboundOpenBookPacket) : PlayerPacketEvent<ClientboundOpenBookPacket>
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class ClientboundOpenScreenPacketEvent(player: Player, packet: ClientboundOpenScreenPacket) : PlayerPacketEvent<ClientboundOpenScreenPacket>
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class ClientboundOpenSignEditorPacketEvent(player: Player, packet: ClientboundOpenSignEditorPacket) : PlayerPacketEvent<ClientboundOpenSignEditorPacket>
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class ClientboundPingPacketEvent(packet: ClientboundPingPacket) : PacketEvent<ClientboundPingPacket>
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class ClientboundPlaceGhostRecipePacketEvent(player: Player, packet: ClientboundPlaceGhostRecipePacket) : PlayerPacketEvent<ClientboundPlaceGhostRecipePacket>
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class ClientboundPlayerAbilitiesPacketEvent(player: Player, packet: ClientboundPlayerAbilitiesPacket) : PlayerPacketEvent<ClientboundPlayerAbilitiesPacket>
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class ClientboundPlayerChatPacketEvent(player: Player, packet: ClientboundPlayerChatPacket) : PlayerPacketEvent<ClientboundPlayerChatPacket>
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class ClientboundPlayerCombatEndPacketEvent(player: Player, packet: ClientboundPlayerCombatEndPacket) : PlayerPacketEvent<ClientboundPlayerCombatEndPacket>
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class ClientboundPlayerCombatEnterPacketEvent(player: Player, packet: ClientboundPlayerCombatEnterPacket) : PlayerPacketEvent<ClientboundPlayerCombatEnterPacket>
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class ClientboundPlayerCombatKillPacketEvent(player: Player, packet: ClientboundPlayerCombatKillPacket) : PlayerPacketEvent<ClientboundPlayerCombatKillPacket>
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class ClientboundPlayerInfoRemovePacketEvent(player: Player, packet: ClientboundPlayerInfoRemovePacket) : PlayerPacketEvent<ClientboundPlayerInfoRemovePacket>
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class ClientboundPlayerInfoUpdatePacketEvent(player: Player, packet: ClientboundPlayerInfoUpdatePacket) : PlayerPacketEvent<ClientboundPlayerInfoUpdatePacket>
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class ClientboundPlayerLookAtPacketEvent(player: Player, packet: ClientboundPlayerLookAtPacket) : PlayerPacketEvent<ClientboundPlayerLookAtPacket>
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class ClientboundPlayerPositionPacketEvent(player: Player, packet: ClientboundPlayerPositionPacket) : PlayerPacketEvent<ClientboundPlayerPositionPacket>
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class ClientboundPlayerRotationPacketEvent(player: Player, packet: ClientboundPlayerRotationPacket) : PlayerPacketEvent<ClientboundPlayerRotationPacket>
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class ClientboundPostEffectsPacketEvent(packet: ClientboundPostEffectsPacket) : PacketEvent<ClientboundPostEffectsPacket>
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class ClientboundProjectilePowerPacketEvent(player: Player, packet: ClientboundProjectilePowerPacket) : PlayerPacketEvent<ClientboundProjectilePowerPacket>
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class ClientboundRecipeBookAddPacketEvent(player: Player, packet: ClientboundRecipeBookAddPacket) : PlayerPacketEvent<ClientboundRecipeBookAddPacket>
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class ClientboundRecipeBookRemovePacketEvent(player: Player, packet: ClientboundRecipeBookRemovePacket) : PlayerPacketEvent<ClientboundRecipeBookRemovePacket>
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class ClientboundRecipeBookSettingsPacketEvent(player: Player, packet: ClientboundRecipeBookSettingsPacket) : PlayerPacketEvent<ClientboundRecipeBookSettingsPacket>
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class ClientboundRegistryDataPacketEvent(packet: ClientboundRegistryDataPacket) : PacketEvent<ClientboundRegistryDataPacket>
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class ClientboundRemoveEntitiesPacketEvent(player: Player, packet: ClientboundRemoveEntitiesPacket) : PlayerPacketEvent<ClientboundRemoveEntitiesPacket>
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class ClientboundRemoveMobEffectPacketEvent(player: Player, packet: ClientboundRemoveMobEffectPacket) : PlayerPacketEvent<ClientboundRemoveMobEffectPacket>
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class ClientboundResetChatPacketEvent(packet: ClientboundResetChatPacket) : PacketEvent<ClientboundResetChatPacket>
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class ClientboundResetScorePacketEvent(player: Player, packet: ClientboundResetScorePacket) : PlayerPacketEvent<ClientboundResetScorePacket>
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class ClientboundResourcePackPopPacketEvent(packet: ClientboundResourcePackPopPacket) : PacketEvent<ClientboundResourcePackPopPacket>
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class ClientboundResourcePackPushPacketEvent(packet: ClientboundResourcePackPushPacket) : PacketEvent<ClientboundResourcePackPushPacket>
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class ClientboundRespawnPacketEvent(player: Player, packet: ClientboundRespawnPacket) : PlayerPacketEvent<ClientboundRespawnPacket>
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class ClientboundRotateHeadPacketEvent(player: Player, packet: ClientboundRotateHeadPacket) : PlayerPacketEvent<ClientboundRotateHeadPacket>
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class ClientboundSectionBlocksUpdatePacketEvent(player: Player, packet: ClientboundSectionBlocksUpdatePacket) : PlayerPacketEvent<ClientboundSectionBlocksUpdatePacket>
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class ClientboundSelectAdvancementsTabPacketEvent(player: Player, packet: ClientboundSelectAdvancementsTabPacket) : PlayerPacketEvent<ClientboundSelectAdvancementsTabPacket>
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class ClientboundSelectKnownPacksEvent(packet: ClientboundSelectKnownPacks) : PacketEvent<ClientboundSelectKnownPacks>
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class ClientboundServerDataPacketEvent(player: Player, packet: ClientboundServerDataPacket) : PlayerPacketEvent<ClientboundServerDataPacket>
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class ClientboundServerLinksPacketEvent(packet: ClientboundServerLinksPacket) : PacketEvent<ClientboundServerLinksPacket>
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class ClientboundSetActionBarTextPacketEvent(player: Player, packet: ClientboundSetActionBarTextPacket) : PlayerPacketEvent<ClientboundSetActionBarTextPacket>
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class ClientboundSetBorderCenterPacketEvent(player: Player, packet: ClientboundSetBorderCenterPacket) : PlayerPacketEvent<ClientboundSetBorderCenterPacket>
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class ClientboundSetBorderLerpSizePacketEvent(player: Player, packet: ClientboundSetBorderLerpSizePacket) : PlayerPacketEvent<ClientboundSetBorderLerpSizePacket>
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class ClientboundSetBorderSizePacketEvent(player: Player, packet: ClientboundSetBorderSizePacket) : PlayerPacketEvent<ClientboundSetBorderSizePacket>
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class ClientboundSetBorderWarningDelayPacketEvent(player: Player, packet: ClientboundSetBorderWarningDelayPacket) : PlayerPacketEvent<ClientboundSetBorderWarningDelayPacket>
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class ClientboundSetBorderWarningDistancePacketEvent(player: Player, packet: ClientboundSetBorderWarningDistancePacket) : PlayerPacketEvent<ClientboundSetBorderWarningDistancePacket>
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class ClientboundSetCameraPacketEvent(player: Player, packet: ClientboundSetCameraPacket) : PlayerPacketEvent<ClientboundSetCameraPacket>
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class ClientboundSetChunkCacheCenterPacketEvent(player: Player, packet: ClientboundSetChunkCacheCenterPacket) : PlayerPacketEvent<ClientboundSetChunkCacheCenterPacket>
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class ClientboundSetChunkCacheRadiusPacketEvent(player: Player, packet: ClientboundSetChunkCacheRadiusPacket) : PlayerPacketEvent<ClientboundSetChunkCacheRadiusPacket>
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class ClientboundSetCursorItemPacketEvent(player: Player, packet: ClientboundSetCursorItemPacket) : PlayerPacketEvent<ClientboundSetCursorItemPacket>
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class ClientboundSetDefaultSpawnPositionPacketEvent(player: Player, packet: ClientboundSetDefaultSpawnPositionPacket) : PlayerPacketEvent<ClientboundSetDefaultSpawnPositionPacket>
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class ClientboundSetDisplayObjectivePacketEvent(player: Player, packet: ClientboundSetDisplayObjectivePacket) : PlayerPacketEvent<ClientboundSetDisplayObjectivePacket>
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class ClientboundSetEntityDataPacketEvent(player: Player, packet: ClientboundSetEntityDataPacket) : PlayerPacketEvent<ClientboundSetEntityDataPacket>
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class ClientboundSetEntityLinkPacketEvent(player: Player, packet: ClientboundSetEntityLinkPacket) : PlayerPacketEvent<ClientboundSetEntityLinkPacket>
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class ClientboundSetEntityMotionPacketEvent(player: Player, packet: ClientboundSetEntityMotionPacket) : PlayerPacketEvent<ClientboundSetEntityMotionPacket>
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class ClientboundSetEquipmentPacketEvent(player: Player, packet: ClientboundSetEquipmentPacket) : PlayerPacketEvent<ClientboundSetEquipmentPacket>
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class ClientboundSetExperiencePacketEvent(player: Player, packet: ClientboundSetExperiencePacket) : PlayerPacketEvent<ClientboundSetExperiencePacket>
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class ClientboundSetHealthPacketEvent(player: Player, packet: ClientboundSetHealthPacket) : PlayerPacketEvent<ClientboundSetHealthPacket>
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class ClientboundSetHeldSlotPacketEvent(player: Player, packet: ClientboundSetHeldSlotPacket) : PlayerPacketEvent<ClientboundSetHeldSlotPacket>
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class ClientboundSetObjectivePacketEvent(player: Player, packet: ClientboundSetObjectivePacket) : PlayerPacketEvent<ClientboundSetObjectivePacket>
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class ClientboundSetPassengersPacketEvent(player: Player, packet: ClientboundSetPassengersPacket) : PlayerPacketEvent<ClientboundSetPassengersPacket>
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class ClientboundSetPlayerInventoryPacketEvent(player: Player, packet: ClientboundSetPlayerInventoryPacket) : PlayerPacketEvent<ClientboundSetPlayerInventoryPacket>
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class ClientboundSetPlayerTeamPacketEvent(player: Player, packet: ClientboundSetPlayerTeamPacket) : PlayerPacketEvent<ClientboundSetPlayerTeamPacket>
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class ClientboundSetScorePacketEvent(player: Player, packet: ClientboundSetScorePacket) : PlayerPacketEvent<ClientboundSetScorePacket>
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class ClientboundSetSimulationDistancePacketEvent(player: Player, packet: ClientboundSetSimulationDistancePacket) : PlayerPacketEvent<ClientboundSetSimulationDistancePacket>
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class ClientboundSetSubtitleTextPacketEvent(player: Player, packet: ClientboundSetSubtitleTextPacket) : PlayerPacketEvent<ClientboundSetSubtitleTextPacket>
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class ClientboundSetTimePacketEvent(player: Player, packet: ClientboundSetTimePacket) : PlayerPacketEvent<ClientboundSetTimePacket>
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class ClientboundSetTitlesAnimationPacketEvent(player: Player, packet: ClientboundSetTitlesAnimationPacket) : PlayerPacketEvent<ClientboundSetTitlesAnimationPacket>
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class ClientboundSetTitleTextPacketEvent(player: Player, packet: ClientboundSetTitleTextPacket) : PlayerPacketEvent<ClientboundSetTitleTextPacket>
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class ClientboundShowDialogPacketEvent(packet: ClientboundShowDialogPacket) : PacketEvent<ClientboundShowDialogPacket>
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class ClientboundSoundEntityPacketEvent(player: Player, packet: ClientboundSoundEntityPacket) : PlayerPacketEvent<ClientboundSoundEntityPacket>
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class ClientboundSoundPacketEvent(player: Player, packet: ClientboundSoundPacket) : PlayerPacketEvent<ClientboundSoundPacket>
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class ClientboundStartConfigurationPacketEvent(player: Player, packet: ClientboundStartConfigurationPacket) : PlayerPacketEvent<ClientboundStartConfigurationPacket>
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class ClientboundStatusResponsePacketEvent(packet: ClientboundStatusResponsePacket) : PacketEvent<ClientboundStatusResponsePacket>
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class ClientboundStopSoundPacketEvent(player: Player, packet: ClientboundStopSoundPacket) : PlayerPacketEvent<ClientboundStopSoundPacket>
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class ClientboundStoreCookiePacketEvent(packet: ClientboundStoreCookiePacket) : PacketEvent<ClientboundStoreCookiePacket>
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class ClientboundSwingAnimationPacketEvent(player: Player, packet: ClientboundSwingAnimationPacket) : PlayerPacketEvent<ClientboundSwingAnimationPacket>
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class ClientboundSystemChatPacketEvent(player: Player, packet: ClientboundSystemChatPacket) : PlayerPacketEvent<ClientboundSystemChatPacket>
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class ClientboundTabListPacketEvent(player: Player, packet: ClientboundTabListPacket) : PlayerPacketEvent<ClientboundTabListPacket>
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class ClientboundTagQueryPacketEvent(player: Player, packet: ClientboundTagQueryPacket) : PlayerPacketEvent<ClientboundTagQueryPacket>
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class ClientboundTakeItemEntityPacketEvent(player: Player, packet: ClientboundTakeItemEntityPacket) : PlayerPacketEvent<ClientboundTakeItemEntityPacket>
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class ClientboundTeleportEntityPacketEvent(player: Player, packet: ClientboundTeleportEntityPacket) : PlayerPacketEvent<ClientboundTeleportEntityPacket>
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class ClientboundTestInstanceBlockStatusEvent(player: Player, packet: ClientboundTestInstanceBlockStatus) : PlayerPacketEvent<ClientboundTestInstanceBlockStatus>
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class ClientboundTickingStatePacketEvent(player: Player, packet: ClientboundTickingStatePacket) : PlayerPacketEvent<ClientboundTickingStatePacket>
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class ClientboundTickingStepPacketEvent(player: Player, packet: ClientboundTickingStepPacket) : PlayerPacketEvent<ClientboundTickingStepPacket>
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class ClientboundTrackedWaypointPacketEvent(player: Player, packet: ClientboundTrackedWaypointPacket) : PlayerPacketEvent<ClientboundTrackedWaypointPacket>
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class ClientboundTransferPacketEvent(packet: ClientboundTransferPacket) : PacketEvent<ClientboundTransferPacket>
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class ClientboundUpdateAdvancementsPacketEvent(player: Player, packet: ClientboundUpdateAdvancementsPacket) : PlayerPacketEvent<ClientboundUpdateAdvancementsPacket>
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class ClientboundUpdateAttributesPacketEvent(player: Player, packet: ClientboundUpdateAttributesPacket) : PlayerPacketEvent<ClientboundUpdateAttributesPacket>
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class ClientboundUpdateEnabledFeaturesPacketEvent(packet: ClientboundUpdateEnabledFeaturesPacket) : PacketEvent<ClientboundUpdateEnabledFeaturesPacket>
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class ClientboundUpdateMobEffectPacketEvent(player: Player, packet: ClientboundUpdateMobEffectPacket) : PlayerPacketEvent<ClientboundUpdateMobEffectPacket>
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class ClientboundUpdateRecipesPacketEvent(player: Player, packet: ClientboundUpdateRecipesPacket) : PlayerPacketEvent<ClientboundUpdateRecipesPacket>
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class ClientboundUpdateTagsPacketEvent(packet: ClientboundUpdateTagsPacket) : PacketEvent<ClientboundUpdateTagsPacket>