ClientboundExplodePacketEvent

class ClientboundExplodePacketEvent(player: Player, packet: ClientboundExplodePacket) : PlayerPacketEvent<ClientboundExplodePacket>

Constructors

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constructor(player: Player, packet: ClientboundExplodePacket)

Properties

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var blockParticles: WeightedList<ExplosionParticleInfo>
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var center: Vec3
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var explosionParticle: ParticleOptions
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var explosionSound: Holder<SoundEvent>
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Whether the event is canceled. Packets that are canceled will not be sent or processed by the server.

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var packet: ClientboundExplodePacket

The packet that is being sent or received.

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val player: Player
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