ClientboundSectionBlocksUpdatePacketEvent

class ClientboundSectionBlocksUpdatePacketEvent(player: Player, packet: ClientboundSectionBlocksUpdatePacket) : PlayerPacketEvent<ClientboundSectionBlocksUpdatePacket>

Constructors

constructor(player: Player, packet: ClientboundSectionBlocksUpdatePacket)

Properties

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Whether the event is canceled. Packets that are canceled will not be sent or processed by the server.

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var packet: ClientboundSectionBlocksUpdatePacket

The packet that is being sent or received.

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val player: Player
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var sectionPos: SectionPos
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var states: Array<BlockState>