ClientboundSetEntityMotionPacketEvent

class ClientboundSetEntityMotionPacketEvent(player: Player, packet: ClientboundSetEntityMotionPacket) : PlayerPacketEvent<ClientboundSetEntityMotionPacket>

Constructors

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constructor(player: Player, packet: ClientboundSetEntityMotionPacket)

Properties

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var id: Int
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Whether the event is canceled. Packets that are canceled will not be sent or processed by the server.

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var movement: Vec3
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var packet: ClientboundSetEntityMotionPacket

The packet that is being sent or received.

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val player: Player