ClientboundSetEquipmentPacketEvent

class ClientboundSetEquipmentPacketEvent(player: Player, packet: ClientboundSetEquipmentPacket) : PlayerPacketEvent<ClientboundSetEquipmentPacket>

Constructors

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constructor(player: Player, packet: ClientboundSetEquipmentPacket)

Properties

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var entity: Int
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Whether the event is canceled. Packets that are canceled will not be sent or processed by the server.

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var packet: ClientboundSetEquipmentPacket

The packet that is being sent or received.

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val player: Player
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var slots: List<Pair<EquipmentSlot, ItemStack>>