ClientboundSetTimePacketEvent

class ClientboundSetTimePacketEvent(player: Player, packet: ClientboundSetTimePacket) : PlayerPacketEvent<ClientboundSetTimePacket>

Constructors

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constructor(player: Player, packet: ClientboundSetTimePacket)

Properties

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var clockUpdates: Map<Holder<WorldClock>, ClockNetworkState>
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Whether the event is canceled. Packets that are canceled will not be sent or processed by the server.

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var packet: ClientboundSetTimePacket

The packet that is being sent or received.

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val player: Player