ClientboundBlockUpdatePacketEvent

class ClientboundBlockUpdatePacketEvent(player: Player, packet: ClientboundBlockUpdatePacket) : PlayerPacketEvent<ClientboundBlockUpdatePacket>

Constructors

Link copied to clipboard
constructor(player: Player, packet: ClientboundBlockUpdatePacket)

Properties

Link copied to clipboard
var blockState: BlockState?
Link copied to clipboard

Whether the event is canceled. Packets that are canceled will not be sent or processed by the server.

Link copied to clipboard
var packet: ClientboundBlockUpdatePacket

The packet that is being sent or received.

Link copied to clipboard
val player: Player
Link copied to clipboard
var pos: BlockPos?