ClientboundGameRuleValuesPacketEvent

class ClientboundGameRuleValuesPacketEvent(player: Player, packet: ClientboundGameRuleValuesPacket) : PlayerPacketEvent<ClientboundGameRuleValuesPacket>

Constructors

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constructor(player: Player, packet: ClientboundGameRuleValuesPacket)

Properties

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Whether the event is canceled. Packets that are canceled will not be sent or processed by the server.

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var packet: ClientboundGameRuleValuesPacket

The packet that is being sent or received.

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val player: Player
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var values: Map<ResourceKey<GameRule<*>>, String>