ItemBehavior
Adds functionality to an item type.
Inheritors
Properties
The base data components that every item with this ItemBehavior has.
The NamespacedCompound that every new ItemStack of an item with this ItemBehavior has by default.
The vanilla material properties that an item with this ItemBehavior requires.
Functions
Called when a BlockBreakActionEvent is fired where player breaks a block with an itemStack with this behavior.
Called when a aPlayerItemBreakEvent is fired where an itemStack with this behavior runs out of durability and breaks.
Called when a PlayerItemDamageEvent is fired where an itemStack with this behavior takes damage.
Called when a PlayerInteractAtEntityEvent is fired for an itemStack with this behavior.
Called when a PlayerInteractEvent is fired for an itemStack with this behavior.
Called when a ServerboundPlayerActionPacketEvent is fired where the server receives a player action packet regarding an itemStack with this behavior. Note that this is a packet event, and as such this function is called a netty thread, not the server thread.
Updates the client-side item stack that is to be viewed by player in place of the server-side item stack.
Creates a string representation of this ItemBehavior and its data in itemStack.