Properties

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The base data components that every item with this ItemBehavior has.

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The NamespacedCompound that every new ItemStack of an item with this ItemBehavior has by default.

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The vanilla material properties that an item with this ItemBehavior requires.

Functions

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open fun handleAttackEntity(player: Player, itemStack: ItemStack, attacked: Entity, event: EntityDamageByEntityEvent)

Called when an EntityDamageByEntityEvent is fired where player attacks attacked using itemStack with this behavior in their main hand.

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open fun handleBlockBreakAction(player: Player, itemStack: ItemStack, event: BlockBreakActionEvent)

Called when a BlockBreakActionEvent is fired where player breaks a block with an itemStack with this behavior.

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open fun handleBreak(player: Player, itemStack: ItemStack, event: PlayerItemBreakEvent)

Called when a aPlayerItemBreakEvent is fired where an itemStack with this behavior runs out of durability and breaks.

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open fun handleBreakBlock(player: Player, itemStack: ItemStack, event: BlockBreakEvent)

Called when a BlockBreakEvent is fired where player uses an itemStack with this behavior.

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open fun handleConsume(player: Player, itemStack: ItemStack, event: PlayerItemConsumeEvent)

Called when a PlayerItemConsumeEvent is fired where player consumes an itemStack with this behavior.

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open fun handleDamage(player: Player, itemStack: ItemStack, event: PlayerItemDamageEvent)

Called when a PlayerItemDamageEvent is fired where an itemStack with this behavior takes damage.

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open fun handleEntityInteract(player: Player, itemStack: ItemStack, clicked: Entity, event: PlayerInteractAtEntityEvent)

Called when a PlayerInteractAtEntityEvent is fired for an itemStack with this behavior.

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open fun handleEquip(player: Player, itemStack: ItemStack, slot: EquipmentSlot, equipped: Boolean, event: EntityEquipmentChangedEvent)

Called when a EntityEquipmentChangedEvent is fired where player equips or unequips an itemStack with this behavior.

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open fun handleInteract(player: Player, itemStack: ItemStack, action: Action, wrappedEvent: WrappedPlayerInteractEvent)

Called when a PlayerInteractEvent is fired for an itemStack with this behavior.

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open fun handleInventoryClick(player: Player, itemStack: ItemStack, event: InventoryClickEvent)

Called when an InventoryClickEvent is fired where player clicks on an itemStack with this behavior.

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open fun handleInventoryClickOnCursor(player: Player, itemStack: ItemStack, event: InventoryClickEvent)

Called when an InventoryClickEvent is fired where player clicks on an itemStack with this behavior in their cursor.

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open fun handleInventoryHotbarSwap(player: Player, itemStack: ItemStack, event: InventoryClickEvent)

Called when an InventoryClickEvent is fired where player swaps an item with a hotbar itemStack with this behavior.

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open fun handleInventoryTick(player: Player, itemStack: ItemStack, slot: Int)

Called every tick for an itemStack with this behavior that is in the player's inventory. The slot is the index inside the player inventory's contents.

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open fun handleRelease(player: Player, itemStack: ItemStack, event: ServerboundPlayerActionPacketEvent)

Called when a ServerboundPlayerActionPacketEvent is fired where the server receives a player action packet regarding an itemStack with this behavior. Note that this is a packet event, and as such this function is called a netty thread, not the server thread.

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open fun modifyBlockDamage(player: Player, itemStack: ItemStack, block: Block, damage: Double): Double

Modifies the damage when player is breaking a block with itemStack. This damage is applied to the block every tick until 1.0 is reached, at which point the block is destroyed.

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open fun modifyClientSideStack(player: Player?, server: ItemStack, client: ItemStack): ItemStack

Updates the client-side item stack that is to be viewed by player in place of the server-side item stack.

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open fun toString(itemStack: ItemStack): String

Creates a string representation of this ItemBehavior and its data in itemStack.