Enchantable
Makes an item enchantable.
Parameters
The enchantment value of the item. A higher enchantment value brings more secondary and higher-level enchantments in the enchanting table. Vanilla enchantment values: wood: 15, stone: 5, iron: 14, diamond: 10, gold: 22, netherite: 15
The enchantments that appear in the enchanting table.
The enchantments that can be applied to the item, i.e. via an anvil or commands.
Properties
The base data components that every item with this ItemBehavior has.
The NamespacedCompound that every new ItemStack of an item with this ItemBehavior has by default.
The enchantment value of the item. A higher enchantment value brings more secondary and higher-level enchantments in the enchanting table. Vanilla enchantment values: wood: 15, stone: 5, iron: 14, diamond: 10, gold: 22, netherite: 15
The enchantments that appear in the enchanting table.
The enchantments that can be applied to the item, i.e. via an anvil or commands.
The vanilla material properties that an item with this ItemBehavior requires.
Functions
Called when a BlockBreakActionEvent is fired where player breaks a block with an itemStack with this behavior.
Called when a aPlayerItemBreakEvent is fired where an itemStack with this behavior runs out of durability and breaks.
Called when a PlayerItemDamageEvent is fired where an itemStack with this behavior takes damage.
Called when a PlayerInteractAtEntityEvent is fired for an itemStack with this behavior.
Called when a PlayerInteractEvent is fired for an itemStack with this behavior.
Called when a ServerboundPlayerActionPacketEvent is fired where the server receives a player action packet regarding an itemStack with this behavior. Note that this is a packet event, and as such this function is called a netty thread, not the server thread.
Updates the client-side item stack that is to be viewed by player in place of the server-side item stack.
Creates a string representation of this ItemBehavior and its data in itemStack.