Tool

class Tool(tier: Provider<ToolTier>, categories: Provider<Set<ToolCategory>>, breakSpeed: Provider<Double>, attackDamage: Provider<Double?>, attackSpeed: Provider<Double?>, knockbackBonus: Provider<Int>, canSweepAttack: Provider<Boolean>, canBreakBlocksInCreative: Provider<Boolean>, disableBlocking: Provider<Int>) : ItemBehavior

Allows items to be used as tools, by specifying break and attack properties.

Parameters

tier

The ToolTier of the tool.

categories

The ToolCategory ToolCategories of the tool.

breakSpeed

The break speed of the tool.

attackDamage

The attack damage of the tool.

attackSpeed

The attack speed of the tool.

knockbackBonus

The knockback bonus of the tool when attacking.

canSweepAttack

Whether the tool can perform a sweep attack.

canBreakBlocksInCreative

Whether the tool can break blocks in creative mode.

disableBlocking

The amount of ticks to disable an attacked shield's blocking status for when attacking with this tool.

Constructors

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constructor(tier: Provider<ToolTier>, categories: Provider<Set<ToolCategory>>, breakSpeed: Provider<Double>, attackDamage: Provider<Double?>, attackSpeed: Provider<Double?>, knockbackBonus: Provider<Int>, canSweepAttack: Provider<Boolean>, canBreakBlocksInCreative: Provider<Boolean>, disableBlocking: Provider<Int>)

Properties

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The attack damage of this tool.

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The attack speed of this tool.

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open override val baseDataComponents: Provider<DataComponentMap>

The base data components that every item with this ItemBehavior has.

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The break speed of this tool.

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Whether this tool can break blocks in creative mode.

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Whether this tool can perform a sweep attack.

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The ToolCategory ToolCategories of this tool.

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The NamespacedCompound that every new ItemStack of an item with this ItemBehavior has by default.

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The amount of ticks to disable blocking for when using this tool.

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The knockback bonus of this tool when attacking.

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The ToolTier of this tool.

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The vanilla material properties that an item with this ItemBehavior requires.

Functions

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open fun handleAttackEntity(player: Player, itemStack: ItemStack, attacked: Entity, event: EntityDamageByEntityEvent)
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open fun handleBlockBreakAction(player: Player, itemStack: ItemStack, event: BlockBreakActionEvent)
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open fun handleBreak(player: Player, itemStack: ItemStack, event: PlayerItemBreakEvent)
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open fun handleBreakBlock(player: Player, itemStack: ItemStack, event: BlockBreakEvent)
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open fun handleConsume(player: Player, itemStack: ItemStack, event: PlayerItemConsumeEvent)
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open fun handleDamage(player: Player, itemStack: ItemStack, event: PlayerItemDamageEvent)
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open fun handleEntityInteract(player: Player, itemStack: ItemStack, clicked: Entity, event: PlayerInteractAtEntityEvent)
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open fun handleEquip(player: Player, itemStack: ItemStack, slot: EquipmentSlot, equipped: Boolean, event: EntityEquipmentChangedEvent)
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open fun handleInteract(player: Player, itemStack: ItemStack, action: Action, wrappedEvent: WrappedPlayerInteractEvent)
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open fun handleInventoryClick(player: Player, itemStack: ItemStack, event: InventoryClickEvent)
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open fun handleInventoryClickOnCursor(player: Player, itemStack: ItemStack, event: InventoryClickEvent)
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open fun handleInventoryHotbarSwap(player: Player, itemStack: ItemStack, event: InventoryClickEvent)
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open fun handleInventoryTick(player: Player, itemStack: ItemStack, slot: Int)
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open fun handleRelease(player: Player, itemStack: ItemStack, event: ServerboundPlayerActionPacketEvent)
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open fun modifyBlockDamage(player: Player, itemStack: ItemStack, block: Block, damage: Double): Double

Modifies the damage when player is breaking a block with itemStack. This damage is applied to the block every tick until 1.0 is reached, at which point the block is destroyed.

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open fun modifyClientSideStack(player: Player?, itemStack: ItemStack, data: NamespacedCompound): ItemStack

Updates the client-side itemStack that is to be viewed by player and has server-side data.

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open override fun toString(itemStack: ItemStack): String

Creates a string representation of this ItemBehavior and its data in itemStack.