Tool

class Tool(tier: Provider<ToolTier>, categories: Provider<Set<ToolCategory>>, breakSpeed: Provider<Double>, attackDamage: Provider<Double?>, attackSpeed: Provider<Double?>, knockbackBonus: Provider<Int>, canSweepAttack: Provider<Boolean>, canBreakBlocksInCreative: Provider<Boolean>) : ItemBehavior

Allows items to be used as tools, by specifying break and attack properties.

Constructors

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constructor(tier: ToolTier, categories: Set<ToolCategory>, breakSpeed: Double, attackDamage: Double?, attackSpeed: Double?, knockbackBonus: Int, canSweepAttack: Boolean = false, canBreakBlocksInCreative: Boolean = categories != setOf(VanillaToolCategories.SWORD))
constructor(tier: Provider<ToolTier>, categories: Provider<Set<ToolCategory>>, breakSpeed: Provider<Double>, attackDamage: Provider<Double?>, attackSpeed: Provider<Double?>, knockbackBonus: Provider<Int>, canSweepAttack: Provider<Boolean>, canBreakBlocksInCreative: Provider<Boolean>)

Types

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Properties

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The attack damage of this tool.

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The attack speed of this tool.

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open override val baseDataComponents: Provider<DataComponentMap>

The base data components that every item with this ItemBehavior has.

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The break speed of this tool.

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Whether this tool can break blocks in creative mode.

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Whether this tool can perform a sweep attack.

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The ToolCategory of this tool.

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The NamespacedCompound that every new ItemStack of an item with this ItemBehavior has by default.

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open val defaultPatch: Provider<DataComponentPatch>

The data component patch that every new ItemStack of an item with this ItemBehavior has by default.

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The knockback bonus of this tool when attacking.

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The ToolTier of this tool.

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The vanilla material properties that an item with this ItemBehavior requires.

Functions

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open fun handleAttackEntity(player: Player, itemStack: ItemStack, attacked: Entity, event: EntityDamageByEntityEvent)
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open fun handleBlockBreakAction(player: Player, itemStack: ItemStack, event: BlockBreakActionEvent)
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open fun handleBreak(player: Player, itemStack: ItemStack, event: PlayerItemBreakEvent)
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open fun handleBreakBlock(player: Player, itemStack: ItemStack, event: BlockBreakEvent)
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open fun handleDamage(player: Player, itemStack: ItemStack, event: PlayerItemDamageEvent)
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open fun handleEntityInteract(player: Player, itemStack: ItemStack, clicked: Entity, event: PlayerInteractAtEntityEvent)
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open fun handleEquip(player: Player, itemStack: ItemStack, equipped: Boolean, event: ArmorEquipEvent)
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open fun handleInteract(player: Player, itemStack: ItemStack, action: Action, wrappedEvent: WrappedPlayerInteractEvent)
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open fun handleInventoryClick(player: Player, itemStack: ItemStack, event: InventoryClickEvent)
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open fun handleInventoryClickOnCursor(player: Player, itemStack: ItemStack, event: InventoryClickEvent)
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open fun handleInventoryHotbarSwap(player: Player, itemStack: ItemStack, event: InventoryClickEvent)
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open fun handleRelease(player: Player, itemStack: ItemStack, event: ServerboundPlayerActionPacketEvent)
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open fun modifyBlockDamage(player: Player, itemStack: ItemStack, damage: Double): Double

Modifies the damage when player is breaking a block with itemStack. This damage is applied to the block every tick until 1.0 is reached, at which point the block is destroyed.

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open fun modifyClientSideStack(player: Player?, itemStack: ItemStack, data: NamespacedCompound): ItemStack

Updates the client-side itemStack that is to be viewed by player and has server-side data.

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open override fun toString(itemStack: ItemStack): String

Creates a string representation of this ItemBehavior and its data in itemStack.