StaticEquipmentLayerBuilder
Functions
Makes the armor layer dyeable, using the defaultColor if undyed. Setting defaultColor to null makes undyed armor layers invisible.
Ues the emissivity map under textures/entity/equipment/<type>/<texture>.png. The emissivity map is used to determine the brightness of the layer.
Ues the emissivity map under assets/<namespace>/textures/entity/equipment/<type>/<texture>.png. The emissivity map is used to determine the brightness of the layer.
Uses the texture under textures/entity/equipment/<type>/<texture>.png, where texture is defined by texture and type is the current entity type.
Uses the texture under assets/<namespace>/textures/entity/equipment/<type>/<texture>.png, where namespace and texture are defined by texture and type is the current entity type.