StaticEquipmentLayerBuilder
Functions
Makes the armor layer dyeable, using the defaultColor if undyed. Setting defaultColor to null makes undyed armor layers invisible.
Ues the emissivity map under textures/entity/equipment/<type>/<texture>.png
. The emissivity map is used to determine the brightness of the layer.
Ues the emissivity map under assets/<namespace>/textures/entity/equipment/<type>/<texture>.png
. The emissivity map is used to determine the brightness of the layer.
Uses the texture under textures/entity/equipment/<type>/<texture>.png
, where texture
is defined by texture and type
is the current entity type.
Uses the texture under assets/<namespace>/textures/entity/equipment/<type>/<texture>.png
, where namespace
and texture
are defined by texture and type
is the current entity type.