emissivityMap

fun emissivityMap(emissivityMap: ResourcePath<T>)

Ues the emissivity map under assets/<namespace>/textures/entity/equipment/<type>/<texture>.png. The emissivity map is used to determine the brightness of the layer.


fun emissivityMap(emissivityMap: String)

Ues the emissivity map under textures/entity/equipment/<type>/<texture>.png. The emissivity map is used to determine the brightness of the layer.