texture
Uses the texture under assets/<namespace>/textures/entity/equipment/<type>/<texture>.png
, where namespace
and texture
are defined by texture and type
is the current entity type.
If usePlayerTexture is true, the layer texture is overridden by a texture given by the player.
Uses the texture under textures/entity/equipment/<type>/<texture>.png
, where texture
is defined by texture and type
is the current entity type.
If usePlayerTexture is true, the layer texture is overridden by a texture given by the player.