carver

fun carver(step: GenerationStep.Carving, configuredCarver: ConfiguredWorldCarver<*>): BiomeBuilder

Adds a ConfiguredWorldCarver to this biome. The step parameter specifies the step at which the carver should be executed (AIR or LIQUID).

For more information on carvers, check out their docs page.


fun carver(step: GenerationStep.Carving, configuredCarver: Holder<ConfiguredWorldCarver<*>>): BiomeBuilder

Adds a ConfiguredWorldCarver to this biome via a Holder that either already contains the ConfiguredWorldCarver, or is set later by the ConfiguredWorldCarver Registry. The step parameter specifies the step at which the carver should be executed (AIR or LIQUID).

For more information on carvers, check out their docs page.


fun carver(step: GenerationStep.Carving, configuredCarverId: ResourceLocation): BiomeBuilder

Adds a ConfiguredWorldCarver to this biome via its ResourceLocation. If the ConfiguredWorldCarver is not yet registered, an empty Holder will be created and the ConfiguredWorldCarver will be set later by the ConfiguredWorldCarver Registry. The step parameter specifies the step at which the carver should be executed (AIR or LIQUID).

For more information on carvers, check out their docs page.


fun carver(step: GenerationStep.Carving, configuredCarverKey: ResourceKey<ConfiguredWorldCarver<*>>): BiomeBuilder

Adds a ConfiguredWorldCarver to this biome via its ResourceKey. If the ConfiguredWorldCarver is not yet registered, an empty Holder will be created and the ConfiguredWorldCarver will be set later by the ConfiguredWorldCarver Registry. The step parameter specifies the step at which the carver should be executed (AIR or LIQUID).

For more information on carvers, check out their docs page.