AnimatedEquipmentLayoutBuilder
Functions
Uses the textures under textures/<frame>.png
for the camera overlay, which is an image that will be rendered over the entire screen when the player is wearing the armor and in first person mode.
For each frame, getCameraOverlay supplies the textures under textures/<texture>.png
to be used for the camera overlay, which is an image that will be rendered over the entire screen when the player is wearing the armor and in first person mode.
Defines horse equipment layers. Textures are expected to be located under textures/entity/equipment/horse_body/
.
Defines humanoid equipment layers. Textures are expected to be located under textures/entity/equipment/humanoid/
.
Defines humanoid leggings equipment layers. Textures are expected to be located under textures/entity/equipment/humanoid_leggings/
.
Defines llama equipment layers. Textures are expected to be located under textures/entity/equipment/llama_body/
.
Defines elytra equipment layers. Textures are expected to be located under textures/entity/equipment/elytra/
.
Defines wolf equipment layers. Textures are expected to be located under textures/entity/equipment/wolf_body/
.