cameraOverlay
fun cameraOverlay(frames: Int, ticksPerFrame: Int, interpolationMode: InterpolationMode, getCameraOverlay: (frame: Int) -> ResourcePath<ResourceType.Texture>)
fun cameraOverlay(frames: Int, ticksPerFrame: Int, interpolationMode: InterpolationMode, getCameraOverlay: (frame: Int) -> String)
For each frame, getCameraOverlay supplies the textures under textures/<texture>.png
to be used for the camera overlay, which is an image that will be rendered over the entire screen when the player is wearing the armor and in first person mode.
fun cameraOverlay(ticksPerFrame: Int, interpolationMode: InterpolationMode, vararg frames: ResourcePath<ResourceType.Texture>)
Uses the textures under textures/<frame>.png
for the camera overlay, which is an image that will be rendered over the entire screen when the player is wearing the armor and in first person mode.