Consumable
Creates a factory for Consumable behaviors using the given values, if not specified otherwise in the item's config.
Parameters
The nutrition that consuming the item provides. Used when nutrition is not specified in the config.
The saturation that consuming the item provides. Used when saturation is not specified in the config.
Whether the item can always be eaten, even if the player is not hungry. Used when can_always_eat is not specified in the config.
The time it takes to consume the item in ticks. Used when consume_time is not specified in the config.
The item that remains after consuming the item. Used when remains is not specified in the config.
The possible effects that consuming the item can apply. Used when effects is not specified in the config.
The animation that is played when consuming the item. Used when animation is not specified in the config.
The sound that is played when consuming the item. Defaults to entity.generic.eat Used when sound is not specified in the config.
Whether particles are spawned when consuming the item. Used when particles is not specified in the config.