IndividualTileEntityMenu

abstract inner class IndividualTileEntityMenu(player: Player, texture: GuiTexture? = null) : TileEntity.TileEntityMenu

A menu for a TileEntity that uses a separate instance for each player.

Constructors

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constructor(player: Player, texture: GuiTexture? = null)

Properties

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abstract val gui: Gui
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open val windowBuilder: Window.Builder<*, *>

Functions

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open fun getTitle(): Component
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open fun openWindow()

Opens a Window to this menu for the specified player.