none
context(tileEntity: TileEntity)
fun none(bounds: AABBdc = tileEntity.block.toAABBd()): TileEntityMenu
fun none(bounds: AABBdc = tileEntity.block.toAABBd()): TileEntityMenu
Creates a new TileEntityMenu that has no main window, but can still track other windows. The open function of the returned container will never open a window and always return false. Any window opened under the menu will be automatically closed once the viewer is out of the interaction range with bounds.