Breakable
fun Breakable(hardness: Double, toolCategories: Set<ToolCategory>, toolTier: ToolTier?, requiresToolForDrops: Boolean, breakParticles: Material? = null, showBreakAnimation: Boolean = true): Breakable.Default
fun Breakable(hardness: Double, toolCategory: ToolCategory, toolTier: ToolTier, requiresToolForDrops: Boolean, breakParticles: Material? = null, showBreakAnimation: Boolean = true): Breakable.Default
fun Breakable(hardness: Double, breakParticles: Material? = null, showBreakAnimation: Boolean = true): Breakable.Default