broadcast

fun PlayerList.broadcast(location: Location, maxDistance: Double, packet: Packet<*>)
fun PlayerList.broadcast(block: Block, maxDistance: Double, packet: Packet<*>)
fun PlayerList.broadcast(exclude: Player?, location: Location, maxDistance: Double, packet: Packet<*>)
fun PlayerList.broadcast(exclude: Player?, block: Block, maxDistance: Double, packet: Packet<*>)
fun PlayerList.broadcast(exclude: Player?, location: Location, maxDistance: Double, packet: Packet<*>)
fun PlayerList.broadcast(exclude: Player?, block: Block, maxDistance: Double, packet: Packet<*>)