FakePlayer

class FakePlayer(server: MinecraftServer, level: ServerLevel, profile: GameProfile, val hasEvents: Boolean) : ServerPlayer

Constructors

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constructor(server: MinecraftServer, level: ServerLevel, profile: GameProfile, hasEvents: Boolean)

Properties

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val abilities: Abilities
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val activationType: ActivationRange.ActivationType
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val activeEffects: MutableMap<Holder<MobEffect>, MobEffectInstance>
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val advancements: PlayerAdvancements
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var adventure$displayName: Component
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val attributes: AttributeMap
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var bob: Float
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val chatSession: RemoteChatSession?
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val chatVisibility: ChatVisiblity
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var chunkTrackingView: ChunkTrackingView
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var combatTracker: CombatTracker
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var compassTarget: Location
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var connection: ServerGamePacketListenerImpl
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var containerMenu: AbstractContainerMenu
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val containerSynchronizer: ContainerSynchronizer
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val cooldowns: ItemCooldowns
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val craftAttributes: CraftAttributeMap
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var deltaMovement: Vec3
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var drops: ArrayList<Entity.DefaultDrop>
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var fishing: FishingHook?
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var flyingFallDamage: TriState
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var frictionState: TriState
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val gameMode: ServerPlayerGameMode
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var gameProfile: GameProfile
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var id: Int
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val inventory: Inventory
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val inventoryMenu: InventoryMenu
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val lastClimbablePos: Optional<BlockPos>
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val lastDamageSource: DamageSource?
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var lastDeathLocation: Optional<GlobalPos>
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var lastHurtByMob: LivingEntity?
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val lastHurtMob: LivingEntity?
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var lastLavaContact: BlockPos
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var lastSectionPos: SectionPos
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var listName: Component
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val moveVector: Vec3
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var newExp: Int
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var oBob: Float
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var passengers: ImmutableList<Entity>
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var playerNaturallySpawnedEvent: PlayerNaturallySpawnCreaturesEvent
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var portalProcess: PortalProcessor?
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var projectileSource: ProjectileSource?
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var queuedHealthUpdatePacket: ClientboundSetHealthPacket
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var quitReason: PlayerQuitEvent.QuitReason
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val random: RandomSource
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val recipeBook: ServerRecipeBook
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val removalReason: Entity.RemovalReason?
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val respawnDimension: ResourceKey<Level>
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val respawnPosition: BlockPos?
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val rotA: Float
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val server: MinecraftServer
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var spawnReason: CreatureSpawnEvent.SpawnReason
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val stats: ServerStatsCounter
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var swingingArm: InteractionHand
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val textFilter: TextFilter
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var transferCookieConnection: CraftPlayer.TransferCookieConnection
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val type: EntityType<*>
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val vehicle: Entity?
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val walkAnimation: WalkAnimationState
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var wardenSpawnTracker: WardenSpawnTracker
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var weather: WeatherType
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var xo: Double
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var xRot: Float
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var xxa: Float
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var yo: Double
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var yRot: Float
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var yya: Float
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var zo: Double
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var zza: Float

Functions

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open fun absMoveTo(p0: Double, p1: Double, p2: Double)
open fun absMoveTo(p0: Double, p1: Double, p2: Double, p3: Float, p4: Float)
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open fun absRotateTo(p0: Float, p1: Float)
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open override fun acceptsFailure(): Boolean
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open override fun acceptsSuccess(): Boolean
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open fun activeLocationDependentEnchantments(): MutableMap<Enchantment, MutableSet<EnchantmentLocationBasedEffect>>
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open override fun addAdditionalSaveData(p0: CompoundTag)
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open fun addDeltaMovement(p0: Vec3)
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fun addEffect(p0: MobEffectInstance): Boolean
open fun addEffect(p0: MobEffectInstance, @Nullable p1: Entity?): Boolean
open fun addEffect(p0: MobEffectInstance, p1: EntityPotionEffectEvent.Cause): Boolean
open fun addEffect(p0: MobEffectInstance, @Nullable p1: Entity?, p2: EntityPotionEffectEvent.Cause): Boolean
open fun addEffect(p0: MobEffectInstance, @Nullable p1: Entity?, p2: EntityPotionEffectEvent.Cause, p3: Boolean): Boolean
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open fun addItem(p0: ItemStack): Boolean
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open fun addTag(p0: String): Boolean
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open override fun adjustSpawnLocation(p0: ServerLevel, p1: BlockPos): BlockPos
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open override fun aiStep()
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open override fun animateHurt(p0: Float)
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open override fun attack(p0: Entity)
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open fun attackable(): Boolean
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open override fun awardKillScore(p0: Entity, p1: Int, p2: DamageSource)
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open override fun awardRecipes(p0: MutableCollection<RecipeHolder<*>>): Int
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open override fun awardRecipesByKey(p0: MutableList<ResourceLocation>)
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open override fun awardStat(p0: Stat<*>, p1: Int)
open fun awardStat(p0: ResourceLocation)
open fun awardStat(p0: Stat<*>)
open fun awardStat(p0: ResourceLocation, p1: Int)
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open override fun baseTick()
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open fun blockActionRestricted(p0: Level, p1: BlockPos, p2: GameType): Boolean
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open override fun blockPosition(): BlockPos
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open override fun broadcastToPlayer(p0: ServerPlayer): Boolean
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fun calculateViewVector(p0: Float, p1: Float): Vec3
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open override fun callPortalEvent(p0: Entity, p1: Location, p2: PlayerTeleportEvent.TeleportCause, p3: Int, p4: Int): CraftPortalEvent
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open fun canAttack(p0: LivingEntity): Boolean
open fun canAttack(p0: LivingEntity, p1: TargetingConditions): Boolean
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open fun canAttackType(p0: EntityType<*>): Boolean
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open fun canBeAffected(p0: MobEffectInstance): Boolean
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open override fun canBeHitByProjectile(): Boolean
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open override fun canBeSeenAsEnemy(): Boolean
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open fun canChangeDimensions(p0: Level, p1: Level): Boolean
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open fun canCollideWith(p0: Entity): Boolean
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open override fun canCollideWithBukkit(p0: Entity): Boolean
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open fun canEat(p0: Boolean): Boolean
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open override fun canFreeze(): Boolean
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open override fun canHarmPlayer(p0: Player): Boolean
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open fun canInteractWithBlock(p0: BlockPos, p1: Double): Boolean
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open fun canInteractWithEntity(p0: Entity, p1: Double): Boolean
open fun canInteractWithEntity(p0: AABB, p1: Double): Boolean
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open override fun canSprint(): Boolean
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open fun canStandOnFluid(p0: FluidState): Boolean
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open override fun canTakeItem(p0: ItemStack): Boolean
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open override fun canUsePortal(p0: Boolean): Boolean
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open override fun canUseSlot(p0: EquipmentSlot): Boolean
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open override fun causeFallDamage(p0: Float, p1: Float, p2: DamageSource): Boolean
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open fun causeFoodExhaustion(p0: Float, p1: EntityExhaustionEvent.ExhaustionReason)
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open override fun changeDimension(p0: DimensionTransition): Entity?
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open fun checkBelowWorld()
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open fun checkDespawn()
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open fun chunkPosition(): ChunkPos
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open fun clearFire()
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open fun clearSleepingPos()
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open fun clientInformation(): ClientInformation
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open override fun closeContainer()
open override fun closeContainer(p0: InventoryCloseEvent.Reason)
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open fun closerThan(p0: Entity, p1: Double): Boolean
open fun closerThan(p0: Entity, p1: Double, p2: Double): Boolean
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open override fun closeUnloadedInventory(p0: InventoryCloseEvent.Reason)
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open override fun completeUsingItem()
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open fun copyPosition(p0: Entity)
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open fun copyRespawnPosition(p0: ServerPlayer)
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open fun createCommandSourceStack(): CommandSourceStack
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open fun createCommonSpawnInfo(p0: ServerLevel): CommonPlayerSpawnInfo
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open override fun crit(p0: Entity)
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open fun damageSources(): DamageSources
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open fun deflection(p0: Projectile): ProjectileDeflection
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open override fun die(p0: DamageSource)
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open fun disableShield()
open fun disableShield(@Nullable p0: LivingEntity?)
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fun discard()
fun discard(p0: EntityRemoveEvent.Cause)
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open fun disconnect()
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open override fun dismountTo(p0: Double, p1: Double, p2: Double)
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open override fun displayClientMessage(p0: Component, p1: Boolean)
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open fun distanceTo(p0: Entity): Float
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open fun distanceToSqr(p0: Entity): Double
open fun distanceToSqr(p0: Vec3): Double
open fun distanceToSqr(p0: Double, p1: Double, p2: Double): Double
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open fun doCheckFallDamage(p0: Double, p1: Double, p2: Double, p3: Boolean)
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open override fun doCloseContainer()
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open fun doHurtTarget(p0: Entity): Boolean
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open fun doTick()
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open fun drop(p0: Boolean): Boolean
open override fun drop(p0: ItemStack, p1: Boolean, p2: Boolean): ItemEntity?
open override fun drop(p0: ItemStack, p1: Boolean, p2: Boolean, p3: Boolean): ItemEntity?
open fun drop(p0: ItemStack, p1: Boolean): ItemEntity?
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fun eat(p0: Level, p1: ItemStack): ItemStack
open override fun eat(p0: Level, p1: ItemStack, p2: FoodProperties): ItemStack
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open fun ejectPassengers()
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open operator override fun equals(other: Any?): Boolean
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open fun equipmentHasChanged(p0: ItemStack, p1: ItemStack): Boolean
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open fun extinguishFire()
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open fun fillCrashReportCategory(p0: CrashReportCategory)
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open fun findRespawnPositionAndUseSpawnBlock(p0: Boolean, p1: DimensionTransition.PostDimensionTransition, p2: PlayerRespawnEvent.RespawnReason): DimensionTransition
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open fun fireImmune(): Boolean
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open fun forceAddEffect(p0: MobEffectInstance, @Nullable p1: Entity?)
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open fun forceSetPositionRotation(p0: Double, p1: Double, p2: Double, p3: Float, p4: Float)
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open fun fudgePositionAfterSizeChange(p0: EntityDimensions): Boolean
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open fun gameEvent(p0: Holder<GameEvent>)
open fun gameEvent(p0: Holder<GameEvent>, @Nullable p1: Entity?)
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open fun getActiveEffects(): MutableCollection<MobEffectInstance>
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open fun getActiveEffectsMap(): MutableMap<Holder<MobEffect>, MobEffectInstance>
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open fun getAddEntityPacket(p0: ServerEntity): Packet<ClientGamePacketListener>
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open fun getAgeScale(): Float
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open fun getAirSupply(): Int
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open fun getAllSlots(): MutableIterable<ItemStack>
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open override fun getArmorSlots(): MutableIterable<ItemStack>
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open fun getArmorValue(): Int
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fun getAttachments(): EntityAttachments
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open fun getAttackAnim(p0: Float): Float
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open fun getAttribute(p0: Holder<Attribute>): AttributeInstance?
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open fun getAttributeBaseValue(p0: Holder<Attribute>): Double
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open fun getAttributeValue(p0: Holder<Attribute>): Double
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open fun getBedOrientation(): Direction?
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open fun getBlockExplosionResistance(p0: Explosion, p1: BlockGetter, p2: BlockPos, p3: BlockState, p4: FluidState, p5: Float): Float
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open fun getBlockStateOn(): BlockState
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fun getBlockX(): Int
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fun getBlockY(): Int
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fun getBlockZ(): Int
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override fun getBoundingBox(): AABB
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fun getBoundingBoxAt(p0: Double, p1: Double, p2: Double): AABB
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open override fun getBoundingBoxForCulling(): AABB
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open fun getBrain(): Brain<*>
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open override fun getBukkitEntity(): CraftPlayer
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open fun getBukkitEntityRaw(): CraftEntity
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open fun getBukkitLivingEntity(): CraftLivingEntity
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open override fun getBukkitSender(p0: CommandSourceStack): CommandSender
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open override fun getBukkitYaw(): Float
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open fun getCamera(): Entity
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open fun getCombatTracker(): CombatTracker
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open fun getCommandSenderWorld(): Level
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open fun getControlledVehicle(): Entity?
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open fun getControllingPassenger(): LivingEntity?
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open override fun getCustomName(): Component?
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open override fun getDeathSound(): SoundEvent?
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open fun getDeathSound0(): SoundEvent
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open override fun getDefaultDimensions(p0: Pose): EntityDimensions
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open fun getDestroySpeed(p0: BlockState): Float
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open override fun getDimensionChangingDelay(): Int
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override fun getDimensions(p0: Pose): EntityDimensions
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open fun getDirection(): Direction
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open fun getDismountLocationForPassenger(p0: LivingEntity): Vec3
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open override fun getDismountPoses(): ImmutableList<Pose>
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open override fun getDisplayName(): Component?
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open fun getDrinkingSound0(p0: ItemStack): SoundEvent
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open fun getEatingSound(p0: ItemStack): SoundEvent
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open fun getEatingSound0(p0: ItemStack): SoundEvent
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open fun getEffect(p0: Holder<MobEffect>): MobEffectInstance?
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open fun getEnderChestInventory(): PlayerEnderChestContainer
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open fun getEntityData(): SynchedEntityData
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open fun getEquipmentSlotForItem(p0: ItemStack): EquipmentSlot
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fun getExperienceReward(p0: ServerLevel, @Nullable p1: Entity?): Int
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open fun getExpReward(@Nullable p0: Entity?): Int
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fun getEyeHeight(p0: Pose): Float
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fun getEyePosition(): Vec3
fun getEyePosition(p0: Float): Vec3
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open fun getEyeY(): Double
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open fun getFallDamageSound0(p0: Int): SoundEvent
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open override fun getFallSounds(): LivingEntity.Fallsounds
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open fun getFeedbackDisplayName(): Component
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open override fun getFireImmuneTicks(): Int
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open fun getFirstPassenger(): Entity?
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open fun getFluidFallingAdjustedMovement(p0: Double, p1: Boolean, p2: Vec3): Vec3
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open fun getFluidHeight(p0: TagKey<Fluid>): Double
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open fun getFoodData(): FoodData
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open fun getForward(): Vec3
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open fun getGameProfile(): GameProfile
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open fun getHandHoldingItemAngle(p0: Item): Vec3
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open override fun getHandSlots(): MutableIterable<ItemStack>
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open fun getHealth(): Float
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open override fun getHurtDir(): Float
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open fun getHurtSound0(p0: DamageSource): SoundEvent
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open fun getInBlockState(): BlockState
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open fun getIpAddress(): String
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open override fun getItemBySlot(p0: EquipmentSlot): ItemStack
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open fun getItemInHand(p0: InteractionHand): ItemStack
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open fun getKillCredit(): LivingEntity?
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open override fun getKnownMovement(): Vec3
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open override fun getLastAttacker(): LivingEntity?
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open fun getLastHurtByMob(): LivingEntity?
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open fun getLeashOffset(p0: Float): Vec3
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open fun getLightProbePosition(p0: Float): Vec3
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open fun getLocalBoundsForPose(p0: Pose): AABB
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open fun getLookAngle(): Vec3
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open fun getLootTable(): ResourceKey<LootTable>
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open fun getLuck(): Float
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open override fun getMainArm(): HumanoidArm
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open fun getMainHandItem(): ItemStack
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open fun getMaxAirSupply(): Int
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open override fun getMaxFallDistance(): Int
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open fun getMotionDirection(): Direction
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open override fun getName(): Component
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open fun getNearestViewDirection(): Direction
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open fun getNoActionTime(): Int
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open fun getOffhandItem(): ItemStack
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open fun getOnPos(): BlockPos
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open fun getOnPosLegacy(): BlockPos
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open fun getOriginVector(): Vector?
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open override fun getPassengerRidingPosition(p0: Entity): Vec3
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fun getPassengers(): MutableList<Entity>
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open override fun getPassengersAndSelf(): Stream<Entity>
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open fun getPickRadius(): Float
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open fun getPickResult(): ItemStack?
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open fun getPistonPushReaction(): PushReaction
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open fun getPlayerTime(): Long
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open fun getPlayerWeather(): WeatherType
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open fun getPose(): Pose
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fun getPosition(p0: Float): Vec3
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open fun getPositionCodec(): VecDeltaCodec
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open override fun getPreciseBodyRotation(p0: Float): Float
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open override fun getProjectile(p0: ItemStack): ItemStack
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open fun getRandom(): RandomSource
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open fun getRandomX(p0: Double): Double
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open fun getRandomY(): Double
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open fun getRandomZ(p0: Double): Double
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open fun getRayTrace(p0: Int, p1: ClipContext.Fluid): HitResult
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open override fun getRelativePortalPosition(p0: Direction.Axis, p1: BlockUtil.FoundRectangle): Vec3
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open fun getRootVehicle(): Entity
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open override fun getRopeHoldPosition(p0: Float): Vec3
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open fun getRotationVector(): Vec2
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open fun getScale(): Float
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open fun getScore(): Int
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open override fun getScoreboard(): Scoreboard
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open override fun getScoreboardName(): String
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open override fun getSelfAndPassengers(): Stream<Entity>
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open fun getServer(): MinecraftServer?
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open fun getSharedFlag(p0: Int): Boolean
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open fun getShoulderEntityLeft(): CompoundTag
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open fun getShoulderEntityRight(): CompoundTag
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open fun getSleepingPos(): Optional<BlockPos>
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open fun getSleepTimer(): Int
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open override fun getSlot(p0: Int): SlotAccess
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open override fun getSoundSource(): SoundSource
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open fun getSoundVolume(): Float
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fun getSpawnPoint(p0: ServerLevel): BlockPos
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open fun getStringUUID(): String
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open fun getSwimAmount(p0: Float): Float
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open fun getSwimHighSpeedSplashSound0(): SoundEvent
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open fun getSwimSound0(): SoundEvent
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open fun getSwimSplashSound0(): SoundEvent
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open fun getTabListDisplayName(): Component?
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open fun getTargetEntity(p0: Int): EntityHitResult?
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open fun getTeam(): PlayerTeam?
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open fun getTeamColor(): Int
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open fun getTicksFrozen(): Int
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fun getUpVector(p0: Float): Vec3
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open fun getUsedItemHand(): InteractionHand
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open fun getUseItem(): ItemStack
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open override fun getUUID(): UUID
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open fun getVehicleAttachmentPoint(p0: Entity): Vec3
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fun getViewVector(p0: Float): Vec3
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open fun getViewXRot(p0: Float): Float
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open override fun getViewYRot(p0: Float): Float
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open fun getVisibilityPercent(@Nullable p0: Entity?): Double
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open override fun getVisualRotationYInDegrees(): Float
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open fun getVoicePitch(): Float
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open override fun getWardenSpawnTracker(): Optional<WardenSpawnTracker>
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open override fun getWeaponItem(): ItemStack
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fun getX(): Double
open fun getX(p0: Double): Double
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fun getY(): Double
open fun getY(p0: Double): Double
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open override fun getYHeadRot(): Float
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fun getZ(): Double
open fun getZ(p0: Double): Double
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open override fun giveExperienceLevels(p0: Int)
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open override fun giveExperiencePoints(p0: Int)
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open override fun handleDamageEvent(p0: DamageSource)
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open override fun handleEntityEvent(p0: Byte)
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open fun hasCorrectToolForDrops(p0: BlockState): Boolean
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open override fun hasCustomName(): Boolean
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open fun hasEffect(p0: Holder<MobEffect>): Boolean
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open override fun hashCode(): Int
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open fun hasIndirectPassenger(p0: Entity): Boolean
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open override fun hasInfiniteMaterials(): Boolean
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open fun hasItemInSlot(p0: EquipmentSlot): Boolean
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open fun hasLineOfSight(p0: Entity): Boolean
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open fun hasPassenger(p0: Predicate<Entity>): Boolean
open fun hasPassenger(p0: Entity): Boolean
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open fun hasPermissions(p0: Int): Boolean
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open fun hasPose(p0: Pose): Boolean
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open fun heal(p0: Float)
open fun heal(p0: Float, p1: EntityRegainHealthEvent.RegainReason)
open fun heal(p0: Float, p1: EntityRegainHealthEvent.RegainReason, p2: Boolean)
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open override fun hurt(p0: DamageSource, p1: Float): Boolean
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open override fun igniteForTicks(p0: Int)
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open fun ignoreExplosion(p0: Explosion): Boolean
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open override fun inactiveTick()
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open fun increaseScore(p0: Int)
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open override fun indicateDamage(p0: Double, p1: Double)
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open fun initMenu(p0: AbstractContainerMenu)
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open fun interact(p0: Player, p1: InteractionHand): InteractionResult
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open fun interactAt(p0: Player, p1: Vec3, p2: InteractionHand): InteractionResult
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open fun interactOn(p0: Entity, p1: InteractionHand): InteractionResult
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open fun is(p0: Entity): Boolean
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open override fun isAffectedByFluids(): Boolean
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open override fun isAlive(): Boolean
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open fun isAlliedTo(p0: Entity): Boolean
open fun isAlliedTo(p0: Team): Boolean
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open override fun isAlwaysTicking(): Boolean
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open fun isAttackable(): Boolean
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open fun isBaby(): Boolean
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open fun isBlocking(): Boolean
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open override fun isCollidable(p0: Boolean): Boolean
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open fun isColliding(p0: BlockPos, p1: BlockState): Boolean
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open override fun isCreative(): Boolean
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open fun isCrouching(): Boolean
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open override fun isCurrentlyGlowing(): Boolean
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open fun isDamageSourceBlocked(p0: DamageSource): Boolean
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open fun isDescending(): Boolean
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open fun isDiscrete(): Boolean
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open fun isEyeInFluid(p0: TagKey<Fluid>): Boolean
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open fun isFallFlying(): Boolean
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open fun isFree(p0: Double, p1: Double, p2: Double): Boolean
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open fun isFreezing(): Boolean
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open fun isHolding(p0: Predicate<ItemStack>): Boolean
open fun isHolding(p0: Item): Boolean
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open fun isHurt(): Boolean
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open override fun isImmobile(): Boolean
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open fun isInLava(): Boolean
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open fun isInLiquid(): Boolean
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open fun isInRain(): Boolean
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open fun isInvisible(): Boolean
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open fun isInvisibleTo(p0: Player): Boolean
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open override fun isInvulnerableTo(p0: DamageSource): Boolean
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open override fun isInWall(): Boolean
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open fun isInWater(): Boolean
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open fun isModelPartShown(p0: PlayerModelPart): Boolean
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open fun isNoGravity(): Boolean
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open fun isOnFire(): Boolean
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open fun isOnRails(): Boolean
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open fun isPassenger(): Boolean
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open fun isPassengerOfSameVehicle(p0: Entity): Boolean
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open override fun isPickable(): Boolean
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open override fun isPushable(): Boolean
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open override fun isPushedByFluid(): Boolean
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open fun isScoping(): Boolean
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open fun isSilent(): Boolean
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open fun isSleeping(): Boolean
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open override fun isSpectator(): Boolean
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open fun isSprinting(): Boolean
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open fun isSupportedBy(p0: BlockPos): Boolean
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open override fun isSwimming(): Boolean
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open fun isTicking(): Boolean
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open fun isUnderWater(): Boolean
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open fun isUsingItem(): Boolean
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open fun isVehicle(): Boolean
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open override fun isVisuallySwimming(): Boolean
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open override fun jumpFromGround()
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open override fun kill()
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open override fun killedEntity(p0: ServerLevel, p1: LivingEntity): Boolean
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open fun knockback(p0: Double, p1: Double, p2: Double)
open fun knockback(p0: Double, p1: Double, p2: Double, @Nullable p3: Entity?, p4: EntityKnockbackEvent.Cause)
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open fun lavaHurt()
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open override fun lerpHeadTo(p0: Float, p1: Int)
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open fun lerpMotion(p0: Double, p1: Double, p2: Double)
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open override fun lerpTargetX(): Double
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open override fun lerpTargetXRot(): Float
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open override fun lerpTargetY(): Double
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open override fun lerpTargetYRot(): Float
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open override fun lerpTargetZ(): Double
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open override fun lerpTo(p0: Double, p1: Double, p2: Double, p3: Float, p4: Float, p5: Int)
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open fun level(): Level
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open fun load(p0: CompoundTag)
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open fun loadGameTypes(@Nullable p0: CompoundTag?)
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open override fun lookAt(p0: EntityAnchorArgument.Anchor, p1: Vec3)
open fun lookAt(p0: EntityAnchorArgument.Anchor, p1: Entity, p2: EntityAnchorArgument.Anchor)
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open override fun magicCrit(p0: Entity)
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open fun makeSound(@Nullable p0: SoundEvent?)
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open override fun makeStuckInBlock(p0: BlockState, p1: Vec3)
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open override fun maxUpStep(): Float
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open fun mayBuild(): Boolean
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open override fun mayInteract(p0: Level, p1: BlockPos): Boolean
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open fun mayUseItemAt(p0: BlockPos, p1: Direction, p2: ItemStack): Boolean
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open fun mirror(p0: Mirror): Float
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override fun moonrise$getChunkLoader(): RegionizedPlayerChunkLoader.PlayerChunkLoaderData
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override fun moonrise$getChunkStatus(): FullChunkStatus
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override fun moonrise$getSectionX(): Int
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override fun moonrise$getSectionY(): Int
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override fun moonrise$getSectionZ(): Int
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override fun moonrise$getTrackedEntity(): ChunkMap.TrackedEntity
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override fun moonrise$getViewDistanceHolder(): RegionizedPlayerChunkLoader.ViewDistanceHolder
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override fun moonrise$setChunkLoader(p0: RegionizedPlayerChunkLoader.PlayerChunkLoaderData)
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override fun moonrise$setChunkStatus(p0: FullChunkStatus)
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override fun moonrise$setSectionX(p0: Int)
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override fun moonrise$setSectionY(p0: Int)
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override fun moonrise$setSectionZ(p0: Int)
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override fun moonrise$setTrackedEntity(p0: ChunkMap.TrackedEntity)
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open fun move(p0: MoverType, p1: Vec3)
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open fun moveRelative(p0: Float, p1: Vec3)
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open override fun moveTo(p0: Double, p1: Double, p2: Double)
open fun moveTo(p0: Vec3)
open fun moveTo(p0: BlockPos, p1: Float, p2: Float)
open fun moveTo(p0: Vec3, p1: Float, p2: Float)
open fun moveTo(p0: Double, p1: Double, p2: Double, p3: Float, p4: Float)
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open fun onClientRemoval()
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open fun onClimbable(): Boolean
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open override fun onEnchantmentPerformed(p0: ItemStack, p1: Int)
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open override fun onEnterCombat()
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open fun onEquipItem(p0: EquipmentSlot, p1: ItemStack, p2: ItemStack)
open fun onEquipItem(p0: EquipmentSlot, p1: ItemStack, p2: ItemStack, p3: Boolean)
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open override fun onEquippedItemBroken(p0: Item, p1: EquipmentSlot)
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open override fun onExplosionHit(@Nullable p0: Entity?)
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open fun onGround(): Boolean
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open override fun onInsideBlock(p0: BlockState)
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open override fun onItemPickup(p0: ItemEntity)
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open override fun onLeaveCombat()
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open fun onPassengerTurned(p0: Entity)
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open override fun onSyncedDataUpdated(p0: MutableList<SynchedEntityData.DataValue<*>>)
open override fun onSyncedDataUpdated(p0: EntityDataAccessor<*>)
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open override fun onUpdateAbilities()
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open override fun openCommandBlock(p0: CommandBlockEntity)
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open override fun openHorseInventory(p0: AbstractHorse, p1: Container)
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open override fun openItemGui(p0: ItemStack, p1: InteractionHand)
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open fun openJigsawBlock(p0: JigsawBlockEntity)
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open override fun openMenu(@Nullable p0: MenuProvider?): OptionalInt
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open fun openMinecartCommandBlock(p0: BaseCommandBlock)
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open fun openStructureBlock(p0: StructureBlockEntity)
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open override fun openTextEdit(p0: SignBlockEntity, p1: Boolean)
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open fun pick(p0: Double, p1: Float, p2: Boolean): HitResult
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open fun placePortalTicket(p0: BlockPos)
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open fun playerTouch(p0: Player)
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open override fun playNotifySound(p0: SoundEvent, p1: SoundSource, p2: Float, p3: Float)
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open fun playSound(p0: SoundEvent)
open override fun playSound(p0: SoundEvent, p1: Float, p2: Float)
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open fun position(): Vec3
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fun positionRider(p0: Entity)
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open fun postTick()
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open fun push(p0: Vec3)
open fun push(p0: Double, p1: Double, p2: Double)
open fun push(p0: Double, p1: Double, p2: Double, @Nullable p3: @Nullable Entity?)
open override fun push(p0: Entity)
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open fun randomTeleport(p0: Double, p1: Double, p2: Double, p3: Boolean): Boolean
open fun randomTeleport(p0: Double, p1: Double, p2: Double, p3: Boolean, p4: PlayerTeleportEvent.TeleportCause): Optional<Boolean>
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open override fun readAdditionalSaveData(p0: CompoundTag)
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open override fun recreateFromPacket(p0: ClientboundAddEntityPacket)
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open fun refreshEntityData(p0: ServerPlayer)
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open fun registryAccess(): RegistryAccess
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open fun releaseLeftShoulderEntity(): Entity
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open fun releaseRightShoulderEntity(): Entity
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open fun releaseUsingItem()
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open override fun remove(p0: Entity.RemovalReason)
open override fun remove(p0: Entity.RemovalReason, p1: EntityRemoveEvent.Cause)
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open fun removeAllEffects(p0: EntityPotionEffectEvent.Cause): Boolean
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open fun removeEffect(p0: Holder<MobEffect>): Boolean
open fun removeEffect(p0: Holder<MobEffect>, p1: EntityPotionEffectEvent.Cause): Boolean
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open fun removeEffectNoUpdate(p0: Holder<MobEffect>): MobEffectInstance?
open fun removeEffectNoUpdate(p0: Holder<MobEffect>, p1: EntityPotionEffectEvent.Cause): MobEffectInstance?
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open fun removeTag(p0: String): Boolean
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open override fun removeVehicle()
open override fun removeVehicle(p0: Boolean)
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open fun resendPossiblyDesyncedDataValues(p0: MutableList<EntityDataAccessor<*>>, p1: ServerPlayer)
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open fun resendPossiblyDesyncedEntityData(p0: ServerPlayer)
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open fun reset()
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open override fun resetFallDistance()
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open override fun resetRecipes(p0: MutableCollection<RecipeHolder<*>>): Int
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open fun resetSentInfo()
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open override fun resetStat(p0: Stat<*>)
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open fun respawn()
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open fun restoreFrom(p0: ServerPlayer, p1: Boolean)
open fun restoreFrom(p0: Entity)
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open fun resyncUsingItem(p0: ServerPlayer)
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open override fun rideTick()
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open fun rotate(p0: Rotation): Float
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open fun save(p0: CompoundTag): Boolean
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open fun saveAsPassenger(p0: CompoundTag): Boolean
open fun saveAsPassenger(p0: CompoundTag, p1: Boolean): Boolean
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open fun saveWithoutId(p0: CompoundTag): CompoundTag
open fun saveWithoutId(p0: CompoundTag, p1: Boolean): CompoundTag
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open fun sendChatMessage(p0: OutgoingChatMessage, p1: Boolean, p2: ChatType.Bound)
open fun sendChatMessage(p0: OutgoingChatMessage, p1: Boolean, p2: ChatType.Bound, @Nullable p3: Component?)
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open fun sendEffectToPassengers(p0: MobEffectInstance)
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open override fun sendMerchantOffers(p0: Int, p1: MerchantOffers, p2: Int, p3: Int, p4: Boolean, p5: Boolean)
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open fun sendServerStatus(p0: ServerStatus)
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open override fun sendSystemMessage(p0: Component)
open fun sendSystemMessage(p0: Component, p1: Boolean)
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open fun serializeEntity(p0: CompoundTag): Boolean
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open fun serverLevel(): ServerLevel
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open fun setAirSupply(p0: Int)
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fun setArrowCount(p0: Int, p1: Boolean)
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open fun setAsInsidePortal(p0: Portal, p1: BlockPos)
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fun setBoundingBox(p0: AABB)
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open fun setCamera(@Nullable p0: Entity?)
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open fun setChatSession(p0: RemoteChatSession)
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open fun setCustomName(@Nullable p0: Component?)
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open fun setDeltaMovement(p0: Double, p1: Double, p2: Double)
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open fun setEntityOnShoulder(p0: CompoundTag): Boolean
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open fun setExperienceLevels(p0: Int)
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open fun setExperiencePoints(p0: Int)
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open fun setGameMode(p0: GameType): Boolean
open fun setGameMode(p0: GameType, p1: PlayerGameModeChangeEvent.Cause, @Nullable p2: Component?): PlayerGameModeChangeEvent?
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open fun setHealth(p0: Float)
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open fun setInvisible(p0: Boolean)
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open fun setItemInHand(p0: InteractionHand, p1: ItemStack)
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open override fun setItemSlot(p0: EquipmentSlot, p1: ItemStack)
open override fun setItemSlot(p0: EquipmentSlot, p1: ItemStack, p2: Boolean)
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open fun setJumping(p0: Boolean)
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open fun setKnownMovement(p0: Vec3)
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open fun setLastHurtByMob(@Nullable p0: LivingEntity?)
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open fun setLastHurtByPlayer(@Nullable p0: Player?)
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open fun setLastHurtMob(p0: Entity)
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open fun setLevel(p0: Level)
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open override fun setLevelCallback(p0: EntityInLevelCallback)
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open fun setLivingEntityFlag(p0: Int, p1: Boolean)
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open fun setMainArm(p0: HumanoidArm)
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open fun setNoActionTime(p0: Int)
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open fun setNoGravity(p0: Boolean)
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open fun setOnGround(p0: Boolean)
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open fun setOnGroundWithMovement(p0: Boolean, p1: Vec3)
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open fun setOrigin(@Nonnull p0: Location)
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open fun setPlayerInput(p0: Float, p1: Float, p2: Boolean, p3: Boolean)
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open fun setPlayerWeather(p0: WeatherType, p1: Boolean)
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open fun setPortalCooldown(p0: Int)
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fun setPos(p0: Vec3)
open fun setPos(p0: Double, p1: Double, p2: Double)
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open fun setPose(p0: Pose)
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fun setPosRaw(p0: Double, p1: Double, p2: Double)
fun setPosRaw(p0: Double, p1: Double, p2: Double, p3: Boolean)
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open fun setRaidOmenPosition(p0: BlockPos)
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open fun setRecordPlayingNearby(p0: BlockPos, p1: Boolean)
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override fun setRemoved(p0: Entity.RemovalReason)
override fun setRemoved(p0: Entity.RemovalReason, p1: EntityRemoveEvent.Cause)
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open fun setRespawnPosition(p0: ResourceKey<Level>, @Nullable p1: BlockPos?, p2: Float, p3: Boolean, p4: Boolean)
open fun setRespawnPosition(p0: ResourceKey<Level>, @Nullable p1: BlockPos?, p2: Float, p3: Boolean, p4: Boolean, p5: PlayerSetSpawnEvent.Cause): Boolean
open fun setRespawnPosition(p0: ResourceKey<Level>, @Nullable p1: BlockPos?, p2: Float, p3: Boolean, p4: Boolean, p5: PlayerSpawnChangeEvent.Cause): Boolean
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open fun setRot(p0: Float, p1: Float)
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open fun setScore(p0: Int)
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open fun setServerLevel(p0: ServerLevel)
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open fun setSharedFlag(p0: Int, p1: Boolean)
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open fun setShiftKeyDown(p0: Boolean)
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open fun setShoulderEntityLeft(p0: CompoundTag)
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open fun setShoulderEntityRight(p0: CompoundTag)
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open fun setSilent(p0: Boolean)
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open fun setSleepingPos(p0: BlockPos)
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open override fun setSprinting(p0: Boolean)
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open fun setSwimming(p0: Boolean)
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open fun setTicksFrozen(p0: Int)
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open fun setUUID(p0: UUID)
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open override fun setYBodyRot(p0: Float)
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open override fun setYHeadRot(p0: Float)
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open override fun shouldBeSaved(): Boolean
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open fun shouldBlockExplode(p0: Explosion, p1: BlockGetter, p2: BlockPos, p3: BlockState, p4: Float): Boolean
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open fun shouldFilterMessageTo(p0: ServerPlayer): Boolean
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open override fun shouldInformAdmins(): Boolean
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open fun shouldRender(p0: Double, p1: Double, p2: Double): Boolean
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open override fun shouldShowName(): Boolean
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open fun showEndCredits()
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open fun skipAttackInteraction(p0: Entity): Boolean
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open fun spawnAtLocation(p0: ItemEntity): ItemEntity?
open fun spawnAtLocation(p0: ItemStack): ItemEntity?
open fun spawnAtLocation(p0: ItemLike): ItemEntity?
open fun spawnAtLocation(p0: ItemStack, p1: Float): ItemEntity?
open fun spawnAtLocation(p0: ItemLike, p1: Int): ItemEntity?
open fun spawnAtLocation(p0: ItemStack, p1: Float, @Nullable p2: Consumer<in ItemEntity>?): ItemEntity?
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open fun spawnIn(p0: Level)
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open fun startAutoSpinAttack(p0: Int, p1: Float, p2: ItemStack)
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open fun startFallFlying()
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open override fun startRiding(p0: Entity, p1: Boolean): Boolean
open fun startRiding(p0: Entity): Boolean
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open fun startSeenByPlayer(p0: ServerPlayer)
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open override fun startSleepInBed(p0: BlockPos, p1: Boolean): Either<Player.BedSleepingProblem, Unit>
open fun startSleepInBed(p0: BlockPos): Either<Player.BedSleepingProblem, Unit>
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open override fun startSleeping(p0: BlockPos)
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open fun startUsingItem(p0: InteractionHand)
open fun startUsingItem(p0: InteractionHand, p1: Boolean)
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open fun stopFallFlying()
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open override fun stopRiding()
open override fun stopRiding(p0: Boolean)
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open fun stopSeenByPlayer(p0: ServerPlayer)
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open override fun stopSleepInBed(p0: Boolean, p1: Boolean)
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open override fun stopSleeping()
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open fun stopUsingItem()
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open fun sweepAttack()
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open override fun swing(p0: InteractionHand)
open fun swing(p0: InteractionHand, p1: Boolean)
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open override fun take(p0: Entity, p1: Int)
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open override fun teleportRelative(p0: Double, p1: Double, p2: Double)
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open override fun teleportTo(p0: Double, p1: Double, p2: Double)
open fun teleportTo(p0: ServerLevel, p1: Double, p2: Double, p3: Double, p4: Float, p5: Float)
open fun teleportTo(p0: ServerLevel, p1: Double, p2: Double, p3: Double, p4: Float, p5: Float, p6: PlayerTeleportEvent.TeleportCause)
open override fun teleportTo(p0: ServerLevel, p1: Double, p2: Double, p3: Double, p4: MutableSet<RelativeMovement>, p5: Float, p6: Float): Boolean
open override fun teleportTo(p0: ServerLevel, p1: Double, p2: Double, p3: Double, p4: MutableSet<RelativeMovement>, p5: Float, p6: Float, p7: PlayerTeleportEvent.TeleportCause): Boolean
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open fun thunderHit(p0: ServerLevel, p1: LightningBolt)
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open override fun tick()
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open fun tickWeather()
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open override fun toString(): String
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open fun trackingPosition(): Vec3
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open override fun travel(p0: Vec3)
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open fun triggerDimensionChangeTriggers(p0: ServerLevel)
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open override fun triggerRecipeCrafted(p0: RecipeHolder<*>, p1: MutableList<ItemStack>)
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open fun turn(p0: Double, p1: Double)
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fun unRide()
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open fun unsetRemoved()
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open fun updateDynamicGameEventListener(p0: BiConsumer<DynamicGameEventListener<*>, ServerLevel>)
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open fun updateFluidHeightAndDoFluidPushing(p0: TagKey<Fluid>, p1: Double): Boolean
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open fun updateOptions(p0: ClientInformation)
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open fun updateOptionsNoEvents(p0: ClientInformation)
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open override fun updateSwimming()
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open fun updateTutorialInventoryAction(p0: ItemStack, p1: ItemStack, p2: ClickAction)
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open fun updateWeather(p0: Float, p1: Float, p2: Float, p3: Float)
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