ParticleBuilder
Functions
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fun ParticleBuilder<BlockParticleOption>.block(blockState: BlockState): ParticleBuilder<BlockParticleOption>
fun ParticleBuilder<BlockParticleOption>.block(material: Material): ParticleBuilder<BlockParticleOption>
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fun ParticleBuilder<DustColorTransitionOptions>.color(from: Color, to: Color): ParticleBuilder<DustColorTransitionOptions>
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fun ParticleBuilder<DustParticleOptions>.dust(color: Color, size: Float = 1.0f): ParticleBuilder<DustParticleOptions>
fun ParticleBuilder<DustParticleOptions>.dust(color: Vector3f, size: Float = 1.0f): ParticleBuilder<DustParticleOptions>
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fun ParticleBuilder<DustColorTransitionOptions>.dustTransition(from: Color, to: Color, size: Float = 1.0f): ParticleBuilder<DustColorTransitionOptions>
fun ParticleBuilder<DustColorTransitionOptions>.dustTransition(from: Vector3f, to: Vector3f, size: Float = 1.0f): ParticleBuilder<DustColorTransitionOptions>
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fun ParticleBuilder<ItemParticleOption>.item(itemStack: ItemStack): ParticleBuilder<ItemParticleOption>
fun ParticleBuilder<ItemParticleOption>.item(material: Material): ParticleBuilder<ItemParticleOption>
fun ParticleBuilder<ItemParticleOption>.item(itemStack: ItemStack): ParticleBuilder<ItemParticleOption>
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fun ParticleBuilder<SculkChargeParticleOptions>.sculkCharge(roll: Float): ParticleBuilder<SculkChargeParticleOptions>
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fun ParticleBuilder<VibrationParticleOption>.vibration(destination: Location, ticks: Int): ParticleBuilder<VibrationParticleOption>
fun ParticleBuilder<VibrationParticleOption>.vibration(destination: Entity, ticks: Int, yOffset: Float = 0.0f): ParticleBuilder<VibrationParticleOption>