ParticleBuilder

class ParticleBuilder<T : ParticleOptions>(particle: ParticleType<T>)

Constructors

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constructor(particle: ParticleType<T>, location: Location)
constructor(particle: ParticleType<T>)

Functions

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fun alwaysShow(alwaysShow: Boolean): <Error class: unknown class>
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fun amount(amount: Int): <Error class: unknown class>
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fun ParticleBuilder<BlockParticleOption>.block(block: Block): <Error class: unknown class>
fun ParticleBuilder<BlockParticleOption>.block(blockState: BlockState): <Error class: unknown class>
fun ParticleBuilder<BlockParticleOption>.block(material: Material): <Error class: unknown class>
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fun build(): ClientboundLevelParticlesPacket
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fun ParticleBuilder<DustParticleOptions>.color(color: Color): <Error class: unknown class>
fun ParticleBuilder<DustColorTransitionOptions>.color(from: Color, to: Color): <Error class: unknown class>
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fun display()
fun display(filter: Predicate<Player>)
fun display(vararg players: Player)
fun display(filter: (Player) -> Boolean)
fun display(player: Player)
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fun ParticleBuilder<DustParticleOptions>.dust(color: Color, size: Float = 1.0f): <Error class: unknown class>
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fun ParticleBuilder<DustColorTransitionOptions>.dustTransition(from: Color, to: Color, size: Float = 1.0f): <Error class: unknown class>
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fun getOptions(): T
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fun ParticleBuilder<ItemParticleOption>.item(item: Item): <Error class: unknown class>
fun ParticleBuilder<ItemParticleOption>.item(itemStack: ItemStack): <Error class: unknown class>
fun ParticleBuilder<ItemParticleOption>.item(material: Material): <Error class: unknown class>
fun ParticleBuilder<ItemParticleOption>.item(itemStack: ItemStack): <Error class: unknown class>
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fun location(location: Location): <Error class: unknown class>
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fun ParticleBuilder<SimpleParticleType>.noteColor(note: Int)
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fun offset(color: Color): <Error class: unknown class>
fun offset(offset: Vec3): <Error class: unknown class>
fun offset(color: Color): <Error class: unknown class>
fun offset(offset: Vector): <Error class: unknown class>
fun offset(offset: Vector3f): <Error class: unknown class>
fun offset(axis: Axis, offset: Double): <Error class: unknown class>
fun offset(axis: Axis, offset: Float): <Error class: unknown class>
fun offset(offsetX: Double, offsetY: Double, offsetZ: Double): <Error class: unknown class>
fun offset(offsetX: Float, offsetY: Float, offsetZ: Float): <Error class: unknown class>
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fun offsetX(offsetX: Double): <Error class: unknown class>
fun offsetX(offsetX: Float): <Error class: unknown class>
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fun offsetY(offsetY: Double): <Error class: unknown class>
fun offsetY(offsetY: Float): <Error class: unknown class>
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fun offsetZ(offsetZ: Double): <Error class: unknown class>
fun offsetZ(offsetZ: Float): <Error class: unknown class>
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fun options(options: T): <Error class: unknown class>
fun options(options: (ParticleType<T>) -> T): <Error class: unknown class>
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fun overrideLimiter(overrideLimiter: Boolean): <Error class: unknown class>
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fun ParticleBuilder<SculkChargeParticleOptions>.sculkCharge(roll: Float): <Error class: unknown class>
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fun ParticleBuilder<ShriekParticleOption>.shriek(delay: Int): <Error class: unknown class>
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fun speed(speed: Float): <Error class: unknown class>
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fun ParticleBuilder<VibrationParticleOption>.vibration(destination: Location, ticks: Int): <Error class: unknown class>
fun ParticleBuilder<VibrationParticleOption>.vibration(destination: Entity, ticks: Int, yOffset: Float = 0.0f): <Error class: unknown class>