ItemModelSelectorScope
Properties
Functions
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fun createGuiModel(background: Boolean, stretched: Boolean, vararg layers: String, display: Model.Display? = null): ModelBuilder
fun createGuiModel(background: Boolean, stretched: Boolean, vararg layers: ResourcePath<ResourceType.Model>, display: Model.Display? = null): ModelBuilder
Creates a new GUI model using the given layers as texture
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Gets the model under the given path or throws an exception if it does not exist.