StaticEquipmentLayoutBuilder
Functions
Sets the camera overlay texture, which is an image that will be rendered over the entire screen when the player is wearing the equipment and in first person mode.
Defines horse equipment layers. Textures are expected to be located under textures/entity/equipment/horse_body/
.
Defines humanoid equipment layers. Textures are expected to be located under textures/entity/equipment/humanoid/
.
Defines humanoid leggings equipment layers. Textures are expected to be located under textures/entity/equipment/humanoid_leggings/
.
Defines llama equipment layers. Textures are expected to be located under textures/entity/equipment/llama_body/
.
Defines elytra equipment layers. Textures are expected to be located under textures/entity/equipment/elytra/
.
Defines wolf equipment layers. Textures are expected to be located under textures/entity/equipment/wolf_body/
.