entityItemBacked
Configures the model and hitboxes and colliders of this entity-based block model via itemSelector, stateSelector, extraColliderSelector and extraHitboxSelector.
If eraseSelectedVanillaModels is enabled, the states selected by stateSelector will be made invisible, making the vanilla blocks entity-backed as well.
Entity-backed custom block models based on custom item definitions are less performant than state-backed models, but a lot more flexible. In contrast to entityBacked, models defined via custom item definitions cannot benefit from display entity transformations, as some selection functionality is client-side only. As such, oversized models are not supported.
Feature list:
They can take advantage of 1.21.4's item model definition system, which makes it possible to use special model types such as chest or signs.
They can display transparent models
There is no limit to the amount of different models
Every vanilla block type can be used as the base block inside the display entity. This allows for very customizable colliders
The item display entities can be accessed and updated at runtime.