entityBacked
Configures the model, hitboxes and colliders of this entity-based block model via modelSelector, stateSelector, extraColliderSelector and extraHitboxSelector.
If eraseSelectedVanillaModels is enabled, the states selected by stateSelector will be made invisible, making the vanilla blocks entity-backed as well.
Entity-backed custom block models are less performant than state-backed models, but a lot more flexible:
They can display transparent- and oversized (larger than 3x3x3) models.
There is no limit to the amount of different models.
Every vanilla block type can be used as the base block inside the display entity. This allows for very customizable colliders.
The item display entities can be accessed and updated at runtime.
Exclusive with stateBacked and modelLess.