InstantBindMappedRegistry

open class InstantBindMappedRegistry<T : Any>(resourceKey: ResourceKey<out Registry<T>>, lifecycle: Lifecycle) : MappedRegistry<T>

MappedRegistry implementation that binds the value to the Holder.Reference immediately after registering it instead of waiting for freeze to be called.

Inheritors

Constructors

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constructor(resourceKey: ResourceKey<out Registry<T>>, lifecycle: Lifecycle)

Properties

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open override val any: Optional<Holder.Reference<T?>?>?
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open override val isEmpty: Boolean
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open override val tags: Stream<HolderSet.Named<T?>?>?

Functions

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open fun asHolderIdMap(): IdMap<Holder<T?>?>?
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open fun bindTag(tag: TagKey<T?>?, values: List<Holder<T?>?>?)
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@Nullable
open fun byId(id: Int): T?
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open fun byIdOrThrow(id: Int): T?
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fun <T : Any> Registry<T>.byNameBinarySerializer(): BinarySerializer<T>
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open fun byNameCodec(): Codec<T?>?
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open fun canSerializeIn(owner: HolderOwner<T?>?): Boolean
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open fun clearIntrusiveHolder(instance: T?)
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operator fun Registry<*>.contains(key: String): Boolean
operator fun Registry<*>.contains(key: Key): Boolean
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open fun containsKey(key: ResourceKey<T?>?): Boolean
open fun containsKey(key: ResourceLocation?): Boolean
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open fun createIntrusiveHolder(value: T?): Holder.Reference<T?>?
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open fun createRegistrationLookup(): HolderGetter<T?>?
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open fun entrySet(): Set<Map.Entry<ResourceKey<T?>?, T?>?>?
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open fun filterElements(predicate: Predicate<T?>?): HolderLookup.RegistryLookup<T?>?
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open fun filterFeatures(enabledFeatures: FeatureFlagSet?): HolderLookup.RegistryLookup<T?>?
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fun Iterable<Player>.filterInRange(location: Location, maxDistance: Double): List<Player>
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open fun freeze(): Registry<T?>?
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open operator fun get(resourceKey: ResourceKey<T?>?): Optional<Holder.Reference<T?>?>?
open operator fun get(tagKey: TagKey<T?>?): Optional<HolderSet.Named<T?>?>?
open operator fun get(index: Int): Optional<Holder.Reference<T?>?>?
open operator fun get(key: ResourceLocation?): Optional<Holder.Reference<T?>?>?
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operator fun <T> Registry<T>.get(key: String): Optional<Holder.Reference<T>>
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open fun getAny(): Optional<Holder.Reference<T?>?>?
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open fun getId(@Nullable value: T?): Int
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open fun getIdOrThrow(value: T?): Int
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@Nullable
open fun getKey(value: T?): ResourceLocation?
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open fun getOptional(@Nullable registryKey: ResourceKey<T?>?): Optional<T?>?
open fun getOptional(@Nullable key: ResourceLocation?): Optional<T?>?
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fun <T> Registry<T>.getOrCreateHolder(id: ResourceLocation): Holder<T>
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fun <T> Registry<T>.getOrNull(key: String): Holder.Reference<T>?
fun <T> Registry<T>.getOrNull(key: Key): Holder.Reference<T>?
fun <T> Registry<T>.getOrNull(id: ResourceLocation): Holder.Reference<T>?
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open fun getOrThrow(resourceKey: ResourceKey<T?>?): Holder.Reference<T?>?
open fun getOrThrow(tagKey: TagKey<T?>?): HolderSet.Named<T?>?
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fun <T> Registry<T>.getOrThrow(key: String): Holder<T>
fun <T> Registry<T>.getOrThrow(key: Key): Holder<T>
fun <T> Registry<T>.getOrThrow(id: ResourceLocation): Holder<T>
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open fun getRandom(random: RandomSource?): Optional<Holder.Reference<T?>?>?
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open fun getRandomElementOf(tagKey: TagKey<T?>?, random: RandomSource?): Optional<Holder<T?>?>?
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open fun getResourceKey(value: T?): Optional<ResourceKey<T?>?>?
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open fun getTagOrEmpty(key: TagKey<T?>?): Iterable<Holder<T?>?>?
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open fun getTags(): Stream<HolderSet.Named<T?>?>?
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@Nullable
open fun getValue(@Nullable key: ResourceKey<T?>?): T?
@Nullable
open fun getValue(@Nullable key: ResourceLocation?): T?
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fun <T> Registry<T>.getValue(key: String?): T?
fun <T> Registry<T>.getValue(key: Key?): T?
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open fun getValueForCopying(resourceKey: ResourceKey<T?>?): Optional<T?>?
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open fun getValueOrThrow(key: ResourceKey<T?>?): T?
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fun <T> Registry<T>.getValueOrThrow(key: String): T
fun <T> Registry<T>.getValueOrThrow(id: ResourceLocation): T
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open fun holderByNameCodec(): Codec<Holder<T?>?>?
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open operator fun iterator(): MutableIterator<T?>
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open fun key(): ResourceKey<out Registry<T?>?>?
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open fun <U : Any?> keys(ops: DynamicOps<U?>?): Stream<U?>?
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open fun keySet(): Set<ResourceLocation?>?
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open fun listElementIds(): Stream<ResourceKey<T?>?>?
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open fun listElements(): Stream<Holder.Reference<T?>?>?
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open fun listTagIds(): Stream<TagKey<T?>?>?
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open fun listTags(): Stream<HolderSet.Named<T?>?>?
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open fun prepareTagReload(loadResult: TagLoader.LoadResult<T?>?): Registry.PendingTags<T?>?
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open override fun register(key: ResourceKey<T>, value: T, info: RegistrationInfo): Holder.Reference<T>
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fun <T : Any> WritableRegistry<T>.register(id: Key, value: T): Holder.Reference<T>
fun <T : Any> WritableRegistry<T>.register(id: ResourceLocation, value: T): Holder.Reference<T>
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open fun registrationInfo(key: ResourceKey<T?>?): Optional<RegistrationInfo?>?
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open fun registryKeySet(): Set<ResourceKey<T?>?>?
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open fun registryLifecycle(): Lifecycle?
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operator fun <T : Any> WritableRegistry<T>.set(name: String, value: T)
operator fun <T : Any> WritableRegistry<T>.set(key: Key, value: T)
operator fun <T : Any> WritableRegistry<T>.set(key: ResourceKey<T>, value: T)
operator fun <T : Any> WritableRegistry<T>.set(id: ResourceLocation, value: T)
operator fun <T : Any> WritableRegistry<T>.set(addon: Addon, key: String, value: T)
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open fun size(): Int
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open fun stream(): Stream<T?>?
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fun <T> Registry<T>.toHolderMap(): Map<ResourceLocation, Holder<T>>
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fun <T> Iterable<TypedKey<*>>.toHolderSet(registryKey: ResourceKey<out Registry<T>>, registry: HolderGetter<T>): HolderSet<T>
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fun <T> Registry<T>.toMap(): Map<ResourceLocation, T>
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open fun validateWrite(key: ResourceKey<T?>?)
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open fun wrapAsHolder(value: T?): Holder<T?>?