canBreakAsync
fun canBreakAsync(tileEntity: TileEntity, item: ItemStack?, pos: BlockPos): CompletableFuture<Boolean>
Checks if that tileEntity can break a block at that pos using that item.
fun canBreakAsync(player: OfflinePlayer, item: ItemStack?, pos: BlockPos): CompletableFuture<Boolean>
Checks if that player can break a block at that pos using that item.