Properties

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open val HELD_HAND: ContextParamType<EquipmentSlot, EntityInteract>

The hand in which the item is held.

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The item stack being held / used during the interaction. Defaults to an empty item stack.

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The item type being held / used during the interaction as id. Implicitly defaults to minecraft:air

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The Nova item type being held / used during the interaction.

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The vanilla item type being held / used during the interaction.

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The location that was interacted with, relative to the position of the target entity.

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The parameter types that must be present in a context with this intention.

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The player that is either the direct source or responsible for the action.

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The direction that the source of an action is facing.

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The entity that is the source of an action.

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The eye location of the source of an action.

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The living entity that is the source of an action.

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The location of the source of an action.

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The player that is the source of an action.

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The TileEntity that is the source of an action.

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The UUID of the source of an action.

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The world of the source of an action.

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The target entity.

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The direction that the target entity is facing.

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The location of the target entity.

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The world of the target entity.

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The target entity as a living entity.

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The target entity as a player.

Functions

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open override fun <V : Any> addAutofiller(paramType: ContextParamType<V, EntityInteract>, autofiller: Autofiller<V, EntityInteract>, at: Int = Int.MAX_VALUE)

Adds an autofiller for paramType to this intention, allowing contexts with this intention to autofill parameters of this type if they are not explicitly specified.

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Gets the autofillers for paramType in this intention in the order they should be queried.

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open override fun require(paramType: RequiredContextParamType<*, EntityInteract>)

Adds paramType as a required context parameter type for this intention, forcing all contexts with this intention to have a parameter of this type, either through explicit specification or through autofilling.