Wearable
fun Wearable(armor: Armor?, slot: EquipmentSlot, equipSound: SoundEvent): ItemBehaviorFactory<Wearable>
fun Wearable(armor: Armor?, slot: EquipmentSlot, equipSound: String? = null): ItemBehaviorFactory<Wearable>
Allows items to be worn in armor slots.
Parameters
armor
The custom armor texture, or null if no custom texture should be used.
slot
The slot in which the item can be worn.
equipSound
The sound that is played when the item is equipped, or null if no sound should be played.