Consumable

constructor(nutrition: Int, saturation: Float, canAlwaysEat: Boolean, consumeTime: Int, remains: ItemStack? = null, possibleEffects: Map<PotionEffect, Float> = emptyMap())
constructor(nutrition: Provider<Int>, saturation: Provider<Float>, canAlwaysEat: Provider<Boolean>, consumeTime: Provider<Int>, remains: Provider<ItemStack?>, possibleEffects: Provider<Map<PotionEffect, Float>>)