entityItemBacked  
  Configures the model and hitbox type of this entity-based block model via stateSelector and itemSelector respectively.
Entity-backed custom block models based on custom item definitions are less performant than state-backed models, but a lot more flexible. In contrast to entityBacked, models defined via custom item definitions cannot benefit from display entity transformations, as some selection functionality is client-side only. As such, oversized models are not supported.
Feature list:
- They can take advantage of 1.21.4's item model definition system, which makes it possible to use special model types such as chest or signs. 
- They can display transparent models 
- There is no limit to the amount of different models 
- Every vanilla block type can be used as a hitbox (a block inside the display entity) This allows for very customizable colliders 
- The item display entities can be accessed and updated at runtime.