handleNetworkUpdate

open suspend fun handleNetworkUpdate(state: NetworkState)

Called when a NetworkNode in one of the six cartesian directions is added, removed, or updated in a way that affects this node.

Also called after this node has been initialized.

Note that a node may never receive an update when it is unloaded at that time, so you shouldn't rely on this method for important updates, it is rather intended to update the visual state and similar non-critical things.