calculateDamage

fun calculateDamage(hardness: Double, correctForDrops: Boolean, speed: Double, efficiency: Double = 0.0, hasteLevel: Int = 0, fatigueLevel: Int = 0, blockBreakSpeed: Double = 1.0, submergedMiningSpeed: Double = 0.2, isOnGround: Boolean = true, isUnderWater: Boolean = false): Double