AioNumberItem

open class AioNumberItem(numberModifier: Int, shiftNumberModifier: Int, getRange: () -> IntRange, getNumber: () -> Int, setNumber: (Int) -> Unit, localizedName: String, builder: ItemBuilder) : AbstractItem

Constructors

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constructor(numberModifier: Int, shiftNumberModifier: Int, getRange: () -> IntRange, getNumber: () -> Int, setNumber: (Int) -> Unit, localizedName: String, builder: ItemBuilder)

Functions

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open override fun addWindow(p0: AbstractWindow)
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open override fun getItemProvider(): ItemProvider
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open override fun getWindows(): MutableSet<Window>
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open override fun handleClick(clickType: ClickType, player: Player, event: InventoryClickEvent)
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open override fun notifyWindows()
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open override fun removeWindow(p0: AbstractWindow)