texture
For each frame (frames times), the texture is selected under assets/<namespace>/textures/entity/equipment/<type>/<texture>.png using getTexture, where namespace and texture are defined by texture and type is the current entity type.
For each frame (frames times), the texture is selected under textures/entity/equipment/<type>/<texture>.png using getTexture, where texture is defined by texture and type is the current entity type.
Uses all textures assets/<namespace>/textures/entity/equipment/<type>/<texture>.png, where namespace and texture are defined by each frame from frames and type is the current entity type.
Uses all textures textures/entity/equipment/<type>/<texture>.png, where texture is defined by each frame from frames and type is the current entity type.