texture
For each frame (frames times), the texture is selected under assets/<namespace>/textures/entity/equipment/<type>/<texture>.png
using getTexture, where namespace
and texture
are defined by texture and type
is the current entity type.
For each frame (frames times), the texture is selected under textures/entity/equipment/<type>/<texture>.png
using getTexture, where texture
is defined by texture and type
is the current entity type.
Uses all textures assets/<namespace>/textures/entity/equipment/<type>/<texture>.png
, where namespace
and texture
are defined by each frame from frames and type
is the current entity type.
Uses all textures textures/entity/equipment/<type>/<texture>.png
, where texture
is defined by each frame from frames and type
is the current entity type.