emissivityMap
Deprecated
Emissivity maps do no longer work due to changes to core shaders and will likely be removed in a future version.
For each frame (frames times), the emissivity map is selected under assets/<namespace>/textures/entity/equipment/<type>/<texture>.png
using getEmissivityMap, where namespace
and texture
are defined by emissivityMap and type
is the current entity type.
Deprecated
Emissivity maps do no longer work due to changes to core shaders and will likely be removed in a future version.
For each frame (frames times), the emissivity map is selected under textures/entity/equipment/<type>/<texture>.png
using getEmissivityMap, where texture
is defined by emissivityMap and type
is the current entity type.
Deprecated
Emissivity maps do no longer work due to changes to core shaders and will likely be removed in a future version.
Uses all emissivity maps assets/<namespace>/textures/entity/equipment/<type>/<texture>.png
, where namespace
and texture
are defined by each frame from frames and type
is the current entity type.
Deprecated
Emissivity maps do no longer work due to changes to core shaders and will likely be removed in a future version.
Uses all emissivity maps textures/entity/equipment/<type>/<texture>.png
, where texture
is defined by each frame from frames and type
is the current entity type.