emissivityMap
Deprecated
Emissivity maps do no longer work due to changes to core shaders and will likely be removed in a future version.
For each frame (frames times), the emissivity map is selected under assets/<namespace>/textures/entity/equipment/<type>/<texture>.png using getEmissivityMap, where namespace and texture are defined by emissivityMap and type is the current entity type.
Deprecated
Emissivity maps do no longer work due to changes to core shaders and will likely be removed in a future version.
For each frame (frames times), the emissivity map is selected under textures/entity/equipment/<type>/<texture>.png using getEmissivityMap, where texture is defined by emissivityMap and type is the current entity type.
Deprecated
Emissivity maps do no longer work due to changes to core shaders and will likely be removed in a future version.
Uses all emissivity maps assets/<namespace>/textures/entity/equipment/<type>/<texture>.png, where namespace and texture are defined by each frame from frames and type is the current entity type.
Deprecated
Emissivity maps do no longer work due to changes to core shaders and will likely be removed in a future version.
Uses all emissivity maps textures/entity/equipment/<type>/<texture>.png, where texture is defined by each frame from frames and type is the current entity type.