Chest

@Serializable
@SerialName(value = "minecraft:chest")
data class Chest(val texture: ResourcePath<ResourceType.ChestTexture>, val openness: Double = 0.0) : ItemModel.Special.SpecialModel

Constructors

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constructor(texture: ResourcePath<ResourceType.ChestTexture>, openness: Double = 0.0)

Properties

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val openness: Double = 0.0
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