VanillaRegistries

Properties

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val ACTIVITY: WritableRegistry<Activity>
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val ATTRIBUTE: WritableRegistry<Attribute>
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val BANNER_PATTERN: WritableRegistry<BannerPattern>
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val BIOME: WritableRegistry<Biome>
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val BIOME_SOURCE: WritableRegistry<MapCodec<out BiomeSource>>
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val BLOCK: WritableRegistry<Block>
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val BLOCK_ENTITY_TYPE: WritableRegistry<BlockEntityType<*>>
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val BLOCK_PREDICATE_TYPE: WritableRegistry<BlockPredicateType<*>>
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val BLOCK_STATE_PROVIDER_TYPE: WritableRegistry<BlockStateProviderType<*>>
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val CARVER: WritableRegistry<WorldCarver<*>>
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val CAT_VARIANT: WritableRegistry<CatVariant>
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val CHAT_TYPE: WritableRegistry<ChatType>
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val CHUNK_GENERATOR: WritableRegistry<MapCodec<out ChunkGenerator>>
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val CHUNK_STATUS: WritableRegistry<ChunkStatus>
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val COMMAND_ARGUMENT_TYPE: WritableRegistry<ArgumentTypeInfo<*, *>>
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val CONFIGURED_CARVER: WritableRegistry<ConfiguredWorldCarver<*>>
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val CONFIGURED_FEATURE: WritableRegistry<ConfiguredFeature<*, *>>
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val CUSTOM_STAT: WritableRegistry<ResourceLocation>
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val DAMAGE_TYPE: WritableRegistry<DamageType>
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val DECORATED_POT_PATTERNS: WritableRegistry<DecoratedPotPattern>
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val DENSITY_FUNCTION: WritableRegistry<DensityFunction>
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val DENSITY_FUNCTION_TYPE: WritableRegistry<MapCodec<out DensityFunction>>
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val DIMENSION: WritableRegistry<Level>
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val DIMENSION_TYPE: WritableRegistry<DimensionType>
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val ENCHANTMENT: WritableRegistry<Enchantment>
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val ENTITY_TYPE: WritableRegistry<EntityType<*>>
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val FEATURE: WritableRegistry<Feature<*>>
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val FEATURE_SIZE_TYPE: WritableRegistry<FeatureSizeType<*>>
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val FLAT_LEVEL_GENERATOR_PRESET: WritableRegistry<FlatLevelGeneratorPreset>
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val FLOAT_PROVIDER_TYPE: WritableRegistry<FloatProviderType<*>>
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val FLUID: WritableRegistry<Fluid>
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val FOLIAGE_PLACER_TYPE: WritableRegistry<FoliagePlacerType<*>>
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val FROG_VARIANT: WritableRegistry<FrogVariant>
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val GAME_EVENT: WritableRegistry<GameEvent>
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val HEIGHT_PROVIDER_TYPE: WritableRegistry<HeightProviderType<*>>
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val INSTRUMENT: WritableRegistry<Instrument>
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val INT_PROVIDER_TYPE: WritableRegistry<IntProviderType<*>>
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val ITEM: WritableRegistry<Item>
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val LEVEL_STEM: WritableRegistry<LevelStem>
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val LOOT_CONDITION_TYPE: WritableRegistry<LootItemConditionType>
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val LOOT_FUNCTION_TYPE: WritableRegistry<LootItemFunctionType<*>>
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val LOOT_NBT_PROVIDER_TYPE: WritableRegistry<LootNbtProviderType>
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val LOOT_NUMBER_PROVIDER_TYPE: WritableRegistry<LootNumberProviderType>
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val LOOT_POOL_ENTRY_TYPE: WritableRegistry<LootPoolEntryType>
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val LOOT_SCORE_PROVIDER_TYPE: WritableRegistry<LootScoreProviderType>
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val MATERIAL_CONDITION: WritableRegistry<MapCodec<out SurfaceRules.ConditionSource>>
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val MATERIAL_RULE: WritableRegistry<MapCodec<out SurfaceRules.RuleSource>>
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val MEMORY_MODULE_TYPE: WritableRegistry<MemoryModuleType<*>>
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val MENU: WritableRegistry<MenuType<*>>
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val MOB_EFFECT: WritableRegistry<MobEffect>
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val MULTI_NOISE_BIOME_SOURCE_PARAMETER_LIST: WritableRegistry<MultiNoiseBiomeSourceParameterList>
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val NOISE: WritableRegistry<NormalNoise.NoiseParameters>
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val NOISE_SETTINGS: WritableRegistry<NoiseGeneratorSettings>
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val PAINTING_VARIANT: WritableRegistry<PaintingVariant>
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val PARTICLE_TYPE: WritableRegistry<ParticleType<*>>
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val PLACED_FEATURE: WritableRegistry<PlacedFeature>
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val PLACEMENT_MODIFIER_TYPE: WritableRegistry<PlacementModifierType<*>>
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val POINT_OF_INTEREST_TYPE: WritableRegistry<PoiType>
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val POS_RULE_TEST: WritableRegistry<PosRuleTestType<*>>
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val POSITION_SOURCE_TYPE: WritableRegistry<PositionSourceType<*>>
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val POTION: WritableRegistry<Potion>
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val PROCESSOR_LIST: WritableRegistry<StructureProcessorList>
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val RECIPE_SERIALIZER: WritableRegistry<RecipeSerializer<*>>
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val RECIPE_TYPE: WritableRegistry<RecipeType<*>>
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val ROOT_PLACER_TYPE: WritableRegistry<RootPlacerType<*>>
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val RULE_TEST: WritableRegistry<RuleTestType<*>>
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val SCHEDULE: WritableRegistry<Schedule>
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val SENSOR_TYPE: WritableRegistry<SensorType<*>>
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val SOUND_EVENT: WritableRegistry<SoundEvent>
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val STAT_TYPE: WritableRegistry<StatType<*>>
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val STRUCTURE: WritableRegistry<Structure>
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val STRUCTURE_PIECE: WritableRegistry<StructurePieceType>
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val STRUCTURE_PLACEMENT: WritableRegistry<StructurePlacementType<*>>
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val STRUCTURE_POOL_ELEMENT: WritableRegistry<StructurePoolElementType<*>>
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val STRUCTURE_PROCESSOR: WritableRegistry<StructureProcessorType<*>>
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val STRUCTURE_SET: WritableRegistry<StructureSet>
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val STRUCTURE_TYPE: WritableRegistry<StructureType<*>>
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val TEMPLATE_POOL: WritableRegistry<StructureTemplatePool>
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val TREE_DECORATOR_TYPE: WritableRegistry<TreeDecoratorType<*>>
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val TRIM_MATERIAL: WritableRegistry<TrimMaterial>
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val TRIM_PATTERN: WritableRegistry<TrimPattern>
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val TRUNK_PLACER_TYPE: WritableRegistry<TrunkPlacerType<*>>
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val VILLAGER_PROFESSION: WritableRegistry<VillagerProfession>
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val VILLAGER_TYPE: WritableRegistry<VillagerType>
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val WORLD_PRESET: WritableRegistry<WorldPreset>