TileEntityManager

Functions

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Gets all loaded TileEntities.
abstract fun getTileEntities(chunk: Chunk): List<TileEntity>
Gets all loaded TileEntities in the specified Chunk.
abstract fun getTileEntities(world: World): List<TileEntity>
Gets all loaded TileEntities in the specified World.
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abstract fun getTileEntity(location: Location): TileEntity
Gets the TileEntity at that Location or null if there isn't one.
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open fun getTileEntityAt(location: Location): TileEntity
Gets the TileEntity at that Location or null if there isn't one.