Wearable
constructor(texture: Provider<Int?>, slot: Provider<EquipmentSlot>, armor: Provider<Double>, armorToughness: Provider<Double>, knockbackResistance: Provider<Double>, equipSound: Provider<String?>)
Parameters
texture
The leather armor color used for the custom texture, or null if no custom texture should be used.
slot
The slot in which the item can be worn.
armor
The amount of armor this item provides.
armorToughness
The amount of armor toughness this item provides.
knockbackResistance
The amount of knockback resistance this item provides.
equipSound
The sound that is played when the item is equipped, or null if no sound should be played.