NetworkBridgeData
constructor(typeId: ResourceLocation, owner: OfflinePlayer?, connections: MutableMap<NetworkType<*>, MutableSet<BlockFace>> = HashMap(), networks: MutableMap<NetworkType<*>, UUID> = HashMap(), supportedNetworkTypes: MutableSet<NetworkType<*>> = HashSet(), bridgeFaces: MutableSet<BlockFace> = enumSet())
constructor(typeId: ResourceLocation, owner: UUID, connections: MutableMap<NetworkType<*>, MutableSet<BlockFace>> = HashMap(), networks: MutableMap<NetworkType<*>, UUID> = HashMap(), supportedNetworkTypes: MutableSet<NetworkType<*>> = HashSet(), bridgeFaces: MutableSet<BlockFace> = enumSet())