Face
constructor(uv: Vector4dc?, texture: String, cullface: Model.Direction?, rotation: Int, tintIndex: Int)
Parameters
uv
The area of the texture in the format (fromX, fromY, toX, toY).
texture
The name of the texture. Resolved from the Model.textures map.
cullface
Used to check whether the face does not need to be rendered if an occluding block is present in the given direction.
rotation
The rotation of the texture.
tintIndex
Specifies the tint color for certain block- and item types.