Package-level declarations
Types
Functions
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fun ClientboundCommandsPacket(entries: List<ClientboundCommandsPacket.Entry>, rootIndex: Int): ClientboundCommandsPacket
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fun ClientboundPlayerLookAtPacket(fromAnchor: EntityAnchorArgument.Anchor, x: Double, y: Double, z: Double, entityId: Int?, toAnchor: EntityAnchorArgument.Anchor?): ClientboundPlayerLookAtPacket
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fun ClientboundSetBorderCenterPacket(newCenterX: Double, newCenterZ: Double): ClientboundSetBorderCenterPacket
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fun ClientboundSetBorderLerpSizePacket(oldSize: Double, newSize: Double, lerpTime: Long): ClientboundSetBorderLerpSizePacket
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fun ClientboundSetBorderWarningDelayPacket(warningDelay: Int): ClientboundSetBorderWarningDelayPacket
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fun ClientboundSetBorderWarningDistancePacket(warningBlocks: Int): ClientboundSetBorderWarningDistancePacket
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fun ClientboundSetDisplayObjectivePacket(slot: DisplaySlot, objectiveName: String?): ClientboundSetDisplayObjectivePacket
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fun ClientboundSetEntityLinkPacket(sourceId: Int, destinationId: Int): ClientboundSetEntityLinkPacket
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fun ClientboundSetEquipmentPacket(entityId: Int, equipment: Map<EquipmentSlot, ItemStack>): ClientboundSetEquipmentPacket
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fun ClientboundSetObjectivePacket(objectiveName: String, displayName: Component, renderType: ObjectiveCriteria.RenderType, numberFormat: Optional<NumberFormat>, method: Int): ClientboundSetObjectivePacket
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fun ClientboundSetPassengersPacket(vehicle: Int, passengers: IntArray): ClientboundSetPassengersPacket
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fun ClientboundSoundEntityPacket(sound: Holder<SoundEvent>, source: SoundSource, entityId: Int, volume: Float, pitch: Float, seed: Long): ClientboundSoundEntityPacket
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fun ServerboundPlaceRecipePacket(containerId: Int, recipe: Identifier, shiftDown: Boolean): ServerboundPlaceRecipePacket
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fun ServerboundPlayerCommandPacket(entityId: Int, action: ServerboundPlayerCommandPacket.Action, data: Int): ServerboundPlayerCommandPacket